# This is a comment. It is for humans only. # The computer ignores it. # We are setting up the game rules. # Think of this as writing the rulebook. # # Island-wide options like max players, team type, team size, # and spawn strategy are configured in the IslandSettings device # inside the UEFN editor Details panel — not through Verse API # calls. The Verse class below shows how you would hold a # typed reference to that device and read its values in code. using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } # island_setup is a Verse device you can place in your level. # It does not replace the IslandSettings device; it works # alongside it to print the active rule choices at game start. island_setup := class(creative_device): # OnBegin runs once when the experience starts. OnBegin() : void = # Log a message to the Output Log for debugging. Print("Island setup complete.") # Spawn strategy is set in the IslandSettings Details # panel (Near Teammates). There is no Verse getter for # it, so no call is needed here. # Players spawn close to friends.