# This is our main script file. Think of it as the brain of the island. # 1. Define the Script # This tells Verse: "I am a script that runs on this island." script VanishingPlatformScript: island script { # 2. The Binding: Our "Name Tag" for the Prop # We create a variable called `VanishingPlatform` that expects a Prop. # When you place the Verse Device in the editor, you will drag your # Hoverplatform into this slot in the Details Panel. VanishingPlatform: prop = prop{} # 3. The Setup Function: The "Game Start" Trigger # This runs automatically when the match begins. Setup(): void = { # Check if the platform was actually bound (dragged in) if (VanishingPlatform != prop{}) { # 4. The Action: Hide the platform # We call the Hide() method on our prop. # This makes it invisible AND removes its collision # (so players can walk through it). VanishingPlatform.Hide() # Optional: Print a message to the console for debugging # This is like the "Elimination Feed" for code errors. print("Platform is now gone! Good luck!") } else { # If you forgot to bind the prop, tell us! print("Error: No platform bound to the script!") } } }