using { /Fortnite.com/Devices } # This is our main script. Think of it as the brain of the island. ChaosButton = script() override { # 1. DEFINE THE DEVICES # We are creating two variables: one for the Trigger, one for the Granter. # These act as the "plugs" we will connect in the editor. trigger_device: Device = Device{} granter_device: Device = Device{} # 2. THE MAIN LOOP # This function runs forever once the game starts. Run() = async { # We wait here until the trigger device is activated. # 'trigger_device.Activated' is an event. # 'await' means "pause the code until this happens." await trigger_device.Activated # 3. DO THE THING # Now that the trigger was pressed, we tell the granter to fire. # 'Fire()' is a function (a command) that makes the item granter drop loot. granter_device.Fire() # Optional: Reset the trigger so it can be pressed again? # For this simple demo, we'll just let it be a one-time chaos button. } } # This line tells the game to start our ChaosButton script. ChaosButton{}