# Simple Treasure Alert # All Verse scripts that run on an island must live # inside a creative_device class. treasure_alert_device := class(creative_device): # The trigger device is our zone. # Assign your TreasureZone device here in UEFN. @editable TreasureZone : trigger_device = trigger_device{} # OnBegin runs once when the game starts. # It is like turning on the lights. OnBegin() : void = # Connect to the trigger's TriggeredEvent. # This happens when an agent enters the zone. TreasureZone.TriggeredEvent.Subscribe(OnTreasureFound) # This function runs when a player enters the zone. # Agent is the player who walked in. OnTreasureFound(Agent : agent) : void = # Tell the player they found something. Print("You found the treasure!") # In a real script, you would also add: # TreasureAudio.Play() # after adding an @editable audio_player_device field above. # But for now, Print is safe and shows the logic works.