# Define a function called GetLootForHealth # It takes one parameter: current_health (a float number) # It returns a string representing the loot item GetLootForHealth(current_health : float) : string = | # We use the parameter 'current_health' inside the function # If health is low (below 50), you get a potion if (current_health < 50.0): | return "Shield_Potion" # If health is medium (50-80), you get a bandage else if (current_health <= 80.0): | return "Bandage" # If health is high, you get a weapon (because you don't need healing) else: | return "Assault_Rifle"