# This is a simplified Verse concept of what the binding does # It's not real UEFN code, but it shows the logic device MyTrap : TrapDevice() { # This is the Event - it happens when a player triggers the trap event OnTriggered(player : Player) : { # This is the Function call - it tells the launcher to work GetPropMover().Launch() # And it tells the item granter to drop loot GetItemGranter().GrantItem() } }