using { this } # Define the function that does the heavy lifting spawn_vehicle := func(): # Find the spawner by the name you gave it in the editor spawner := Find("MySpawner") # If the spawner exists... if (spawner != None): # ...use its Spawn function to create the car vehicle := spawner.Spawn() # Optional: Let's make sure we know it worked Print("Vehicle Spawned at " + str(spawner.Get_location())) else: Print("ERROR: Spawner not found! Check the name in the editor.") # This runs when the game starts OnBeginPlay := func(): Print("System Online. Drive into the trigger to spawn.") # We need to listen for the Trigger. # Note: In Verse, you often attach logic to the device's events. # Let's assume we named our Trigger "MyTrigger" in the editor. OnBeginPlay := func(): trigger := Find("MyTrigger") if (trigger != None): # Connect the 'OnBeginOverlap' event to our function # This means: When a player overlaps the trigger, run spawn_vehicle() trigger.OnBeginOverlap += func(player: Player): spawn_vehicle()