// This isn't a full script you run, but a breakdown of the data structure // that controls the Color Grading component inside your Post-Processing Volume. // 1. Define the Volume (The Box) // Think of this as placing the Storm Circle on the map. My_Cinematic_Box := Post_Processing_Volume.Create() // 2. Attach the Color Grading "Lens" // This is like equipping a new item on your character. My_Cinematic_Box.Add_Component(Color_Grading_Component) // 3. Set the Mood (Temperature) // We are setting the 'Temperature' to a cool 6500K (Blue/Daylight) // to give it a sterile, sci-fi feel. My_Cinematic_Box.Color_Grading.Set_Temperature( Temperature: 6500.0, // Higher = Cooler/Bluer Type: Temperature_Type.White_Balance ) // 4. Add the Glow (Bloom) // We want the lights to pop. My_Cinematic_Box.Color_Grading.Set_Bloom( Intensity: 1.5, // How strong the glow is (0.0 to 2.0+) Threshold: 0.3 // How bright a pixel needs to be to start glowing )