# Import the core Verse library using /Fortnite.com/Verse # Import the game framework for interacting with players using /Fortnite.com/GameFramework # 1. Define the MAX_SCORE constant. # This is like the "Win Condition" points. It’s set once in the editor and never changes. const MAX_SCORE: int = 100 # 2. Define the current score variable. # We use 'constrained' to set limits. # min: 0 (You can't have negative points) # max: MAX_SCORE (You can't have more than 100 points) var Current_Score: int = constrained(0, MAX_SCORE) # This function simulates a player getting an elimination. # In a real game, this would be triggered by an Elimination Event. function Add_Points(points: int) -> void: # Calculate the new potential score new_score: int = Current_Score + points # Here’s the magic: We try to assign the new score to our constrained variable. # If new_score is 150, Verse will automatically clamp it to 100 because of the constraint. # If new_score is -5, it will clamp to 0. Current_Score = new_score # Let's print what happened so we can see the constraint in action Print("Score updated to: " + Current_Score) # This function is called when the game starts. function On_Game_Start() -> void: # Reset score to 0 Current_Score = 0 Print("Game Started! Score is now: " + Current_Score) # Simulate some eliminations Add_Points(50) # Score becomes 50 Add_Points(60) # Score becomes 100 (capped, because 50+60=110, but max is 100) Add_Points(-10) # Score becomes 0 (capped, because 100-10=90... wait, no, 100-10=90. # Let's try adding -200. Score becomes 0 because min is 0) Add_Points(-200) # Score becomes 0 (clamped to min)