// This is a conceptual example of how the engine reads the map. // You do not type this code. You use the editor tools. // The engine looks at the pixel color. // White pixel = High ground. // Black pixel = Low ground. // Imagine a pixel at position (10, 10). // Its color is white. // So the ground at (10, 10) is high. // Imagine a pixel at position (10, 11). // Its color is black. // So the ground at (10, 11) is low. // The engine connects these points. // It creates a slope. // It creates a hill.