# RegretTrap.verse using { /Fortnite.com/Devices } using { /Fortnite.com/Components/Interaction } # This is our custom function. # The tag means: "If this function fails, undo any changes it made." # Think of it as: "Try to damage, but if you can't, pretend we never tried." DamagePlayer(Player : Player) : void = ( # We attempt to deal damage. # If this line fails (e.g., Player is invalid, or damage is blocked), # the entire function "rolls back" to the state before it was called. Player.Damage(50.0) ) # This is the event that runs when someone interacts with the trigger OnInteracted(Trigger : Trigger, Player : Player) : void = ( # We call our damage function. Because it has , # it’s safe to call here. If it fails, the game state is clean. DamagePlayer(Player) )