# This is a comment. It explains the code. # We are making a door that opens. # First, we need a door device. My_Door := Spawn_Device(Location=Player_Location) # Next, we need a switch device. My_Switch := Spawn_Device(Location=Player_Location) # We connect them. # When the switch is touched... My_Switch.On_Touched += func(): # ...open the door. My_Door.Open()