# This is our main script. It runs the game logic. using { /Fortnite.com/Devices } using { /Verse.org/Sim } using { /UnrealEngine.com/Temporary/Symbols } # This is the TreasureHunt script. # It controls the clues and the goal. TreasureHunt = script(): # This variable holds the current clue. # A variable is a box that can change. CurrentClue := "Start Searching!" # This function runs when the game starts. OnBegin(): void = # Pick a random number between 1 and 3. # This will decide which treasure spot is real. RandomSpot := RandInt(1, 3) # Tell the player to look for the treasure. # We send this message to all players. SendHint("Look for the treasure!") # Start watching the player's movement. # We do this in a loop. Loop(): # Wait for the player to move. Wait(1.0) # Check the player's position. # We compare it to the random spot. Distance := GetDistanceToPlayer() # Decide what clue to show. If (Distance > 1000): CurrentClue = "It's very Cold." Else If (Distance > 500): CurrentClue = "Getting Warmer..." Else: CurrentClue = "You're Hot!" # Show the clue on the screen. SendHint(CurrentClue) # This helper function shows text on the screen. SendHint(Message: string): void = # This uses a built-in device to show text. # We assume we have a HUD Message device named 'HintDisplay'. # In a real setup, you would bind this to a device. # For this simple example, we print to the log. # In UEFN, you would use a HUD Message Device and bind 'Send'. PrintToScreen(Message) # This helper function checks distance. # In real Verse, you would get the PlayerActor and calculate vector distance. GetDistanceToPlayer(): float = # For this tutorial, we simulate a distance. # Real code would use GetLocation() and DistanceTo(). return 750.0