# This is a simple Verse script # It does not create the effect. # It just shows how to use a trigger. using { /Fortnite.com/Devices } using { /Verse.org/Simulation } # We define a device called "MagicTrigger" # This device is like a button on the floor. MagicTrigger := class(creative_device): # TriggerDevice is a trigger_device placed in the level. # Wire this in the UEFN editor to a Trigger Device on your island. @editable TriggerDevice : trigger_device = trigger_device{} # OnBegin runs automatically when the game starts. OnBegin() : void = # Wait until a player activates the trigger, then print a message. # trigger_device.TriggeredEvent fires each time the trigger is activated. loop: Agent := TriggerDevice.TriggeredEvent.Await() Print("The magic is happening!")