using { /Fortnite.com/AI } # This is our NPC Behavior class. # It inherits from npc_behavior. # This means our script has all the AI tools. FriendlyGuardBehavior <: npc_behavior: # This function runs when the NPC spawns. OnBegin (): void: # We start a loop to check for the player. # This loop runs forever until the NPC dies. loop: # Get the closest player to this NPC. # We use GetClosestPlayer to find who is near. player := GetClosestPlayer () # Check if the player is within 500 units. # 500 units is like walking 5 steps. if player != None: distance := GetDistance (player) if distance < 500: # If close, move towards the player. # We use MoveTo to tell the NPC where to go. MoveTo (player) # Wait a tiny bit so it doesn't glitch. Wait (0.1) # Wait a short time before checking again. # This saves battery (CPU power). Wait (0.2)