using { /Fortnite.com/Devices } using { /Verse.org/Sim } # This is our main script entity. # Think of it as the "Brain" of our island. class RevealBrain extends GameScript(): # We need a reference to the Prop-O-Matic device. # In your actual editor, you'd drag the device into this slot. PropOMatic: PropOMaticDevice = PropOMaticDevice # This is the main entry point. It runs when the game starts. Run(): void = # For this demo, let's say a button press triggers this. # In a real build, you'd bind this to a UI button or trigger. # Here, we'll just call our reveal function directly. RevealAllHidingProps() # FUNCTION: RevealAllHidingProps # This function checks EVERY player on the island. # It's like a security camera scanning the room. RevealAllHidingProps(): void = # Get all agents (players) currently in the game. # This is the list of everyone alive and in the match. all_agents := GetAgents() # LOOP: Go through each player in the list. # Think of this like checking every locker in the school. for agent : all_agents do: # CHECK: Is this player currently a prop? # IsPlayerProp is a "predicate" - it asks a Yes/No question. if PropOMatic.IsPlayerProp(agent) == true: # ACTION: If yes, ping them! # This highlights them on the map and maybe plays a sound. PropOMatic.PingPlayerProp(agent) # OPTIONAL: A specific ping for one person (Revenge Mode!) # Use this if you want to target a specific cheater. TargetedReveal(target_player: Agent): void = # Check if the target is actually a prop. if PropOMatic.IsPlayerProp(target_player) == true: # Ping only that specific person. PropOMatic.PingPlayerProp(target_player) else: # If they aren't a prop, tell the user. # (You could play a "Not Found" sound here) print("Target is not hiding as a prop.")