# We are defining a "Script" which is like the brain of our game. # It runs when the game starts. script PizzaPursuitGame() extends GameScript() { # This is a "Function". Think of it as a specific action # the game can perform, like "Heal Player" or "Spawn Pizza". Initialize := function() { # Here we are telling the engine: "Find the device tagged 'EndGameDevice'." # If it doesn't exist, the game crashes. This is our safety check. end_game_device := GetDevice("EndGameDevice") # We do the same for our spawners. # In the future, we'll put these in a list (an array), # but for now, let's just grab one to prove it works. pizza_spawner_1 := GetDevice("PizzaSpawner1") # This is a "Print" statement. It sends text to the debug console. # It’s like shouting into a walkie-talkie to make sure everyone hears you. Print("Pizza Pursuit is ready! The pizza is waiting.") } # This event triggers when the game starts. OnBegin() := function() { Initialize() } }