# This is our main script file. # It will run when the game starts. using { /Fortnite.com/Devices } using { /Verse.org/Simulation } # We create a new kind of device. # This device knows how to play our movie. welcome_sequence_controller := class(creative_device): # This is the device that holds the movie. # We link it in the editor. @editable Cinematic_Device : cinematic_sequence_device = cinematic_sequence_device{} # When the game starts, this function runs automatically. # It waits for a signal, then calls Start_Show(). # This part connects the button press to the movie. OnBegin() : void = # We wait for the sequence device's PlaybackStarted event as an example hook. # In your project, replace this with your trigger's Triggered event. # e.g. MyTrigger.TriggeredEvent.Await() Start_Show() # This is the function that starts the show. # It takes no input and returns nothing. Start_Show() : void = # This line plays the sequence! # It tells the device to run the animation. Cinematic_Device.Play()