# This is a simple script to demonstrate team setup. # In a real game, this would be part of a larger game loop. # We define a function that runs when the round starts. # Think of this like the "Start Match" button on the map. OnRoundStart := func(): # This line is a placeholder for where we would actually # assign players to teams based on their class selection. # For now, we just print a message to the debug log. print("Round started! Teams are set up.") # In the full Prop Hunt tutorial, this is where you would # subscribe to events like "PlayerJoined" and "ClassSelected" # to move players to their starting zones. # Example of what the next step looks like (conceptual): # hunters := GetPlayersOnTeam(1) # props := GetPlayersOnTeam(2) # Then you'd teleport them! # For each hunter in hunters: # teleport(hunter, hunter_spawn_point)