using { /Fortnite.com/Devices } using { /UnrealEngine.com/Temporary/Diagnostics } # This is our glowing beacon device # It inherits from a basic device BeaconDevice := class(creative_device): # This variable holds the light intensity # It is a float, which means a decimal number var glow_strength: float = 1.0 # This function runs when the game starts OnBegin(): void = # Let's make the beacon glow brighter! # We change the variable we defined above set glow_strength = 2.5 # In Verse, we might trigger a visual effect here. # For example, we could tell a Particle System to start. # But for now, let's just log that we are ready. Print("Beacon is now glowing super bright!")