// This is a visual representation of the graph logic. // In UEFN, you drag and drop these nodes. // 1. The Start of the Conversation Start_Node = ConversationEvent() // 2. The NPC Speaks Speech_Node = Speech("Hello! Do you want to play?") // 3. The Player Chooses // We use Reroute Nodes to keep these separate Yes_Reroute = RerouteNode() No_Reroute = RerouteNode() // 4. Connect Responses to Reroutes // The "Yes" response goes to the Yes Reroute Yes_Response -> Yes_Reroute // The "No" response goes to the No Reroute No_Response -> No_Reroute // 5. The Reroutes Clean Up the Mess // Now we connect the clean outputs to actions Yes_Reroute -> Open_Door_Action No_Reroute -> Give_Coin_Action