using { /Fortnite.com/Devices } using { /Verse.org/Simulation } # This is our main script. Think of it as the "Brain" of our trap. # It lives on an object (like a prop or a device) and watches for events. trap_brain := class(VerseScript): # We need to connect to our Trigger Device. # Imagine dragging a wire from the Trigger to this script. triggered_device := property(TriggerBaseDevice, writable) # This is the "Event Handler." It’s like a sensor. # When the device fires, this function runs. OnTriggered := event(device: TriggerBaseDevice): # 1. Do whatever the trap does (e.g., launch player, play sound). # For this example, we just print a message to the debug console. print("Trap fired! Ow!") # 2. THE MAGIC MOMENT: Reset the device. # This tells the trigger: "You are fresh again. Ready for round 2." triggered_device:Reset() # This function runs when the script starts (when the round begins). # We use this to "listen" for when the device is triggered. OnBegin(): # We connect the 'OnTriggered' event to our device's 'OnTriggered' event. triggered_device.OnTriggered += OnTriggered