# This is a function. Think of it as a custom command you can give the game. # It takes one input: Players, which is a list (array) of player objects. # means this code might pause to wait for things to load (like cars spawning). SetupStartingPositions(Players:[]player):void= # 'Index' is the number (0, 1, 2...) and 'Player' is the actual person. # We loop through every player in the list. for: Index -> Player : Players # Here, we grab the Starting Position that matches this player's index. # If Player is the 1st in line, we get the 1st Starting Position. StartingPosition := StartingPositions[Index] # We grab the specific devices attached to this starting position. # These are references to devices you place in the UEFN editor. Vehicle := StartingPosition.Car Barrier := StartingPosition.Barrier # The 'do' block runs for every player in the loop. do: # Enable the vehicle so the player can drive it. # This is like flipping a switch to turn on the engine. Vehicle.Enable() # Enable the barrier. # In a race, this might be the gate dropping. In a lobby, # this might be the wall keeping them in the spawn room. Barrier.Enable()