// Texture Map Checklist for Fortnite Assets // Copy this list to keep track of your settings Diffuse_Map: Format: RGB or RGBA (with Alpha) Purpose: Base color and transparency Normal_Map: Format: RGB Converted_To: Normal DirectX Purpose: Surface bumps and details Specular_Map: Red_Channel: Specular (Shine brightness) Green_Channel: Metalness (Metal vs Plastic) Blue_Channel: Roughness (Smooth vs Bumpy) Alpha_Channel: Emissive (Glowing parts) Purpose: Light interaction and material type