# This is the main structure for our island logic. # Think of it as the "Main Menu" of your code. struct Main : WorldDevice { # 1. DECLARE THE DEVICE # We need to tell Verse which HUD Message device we are controlling. # This is like plugging a controller into the console. HudDevice : HUDMessageDevice = HUDMessageDevice{} # 2. DEFINE THE MESSAGE CONTENT # This is our "Variable." It holds the text string. # We define it here so we can change the text in one place if we want. MessageContent := "Welcome! Your objective is to survive." # 3. THE EVENT: Round Start # This function runs automatically when the round begins. # It’s the "Bus Drop" moment for your code. OnBegin(): void = { # 4. ASSIGN THE MESSAGE # We take our variable (MessageContent) and set it into the device. # It’s like loading the ammo into the gun before firing. HudDevice.SetMessage(MessageContent) # 5. TRIGGER THE DISPLAY # Now that the message is set, we tell the device to show it. # This is the "Fire" button. HudDevice.Show() # Optional: Hide it after a few seconds so it doesn't block gameplay forever. # Uncomment the next line if you want it to disappear after 5 seconds. # -> HideMessage() } # Helper function to hide the message later (if you uncomment the line above) HideMessage(): void = { # Wait for 5 seconds (5000 milliseconds) <- 5000 # Then hide it HudDevice.Hide() } }