using { /Fortnite.com/Devices } using { /Verse.org/Simulation } # This is our Device. It's the physical object in the world. # 'NavigationZone' is just a name we give to this specific device instance. # It's like naming a specific trap "The Spicy Trap." NavigationZone := class(creative_device): # This is an 'Event'. In game terms, an event is something that HAPPENS. # Like a player getting eliminated or a storm starting. # 'OnBegin' is the event that fires when the island starts playing. OnBegin():void= # 'Print' is like shouting into the sky. It shows text in the debug menu. # We use this to know our script is working. Print("Guard Zone Active: Bots cannot enter the ceiling!") # Here we interact with the device's properties. # 'Is_Active' is a boolean (true/false switch). # We set it to true, meaning the "No-Go" force field is ON. # If we set it to false, the force field disappears, and bots can walk there. # self.Is_Active = true