# HeistTruckController.ver # This script controls the armored truck heist mechanics. using { /Fortnite.com/Devices } # 1. Define our main device. # Think of this as the "Brain" of our heist. heist_controller := class(creative_device): # 2. Variables (The Changing Stats) # A "variable" is a value that can change during the game, # like a player's health or score. my_spawner: vehicle_spawner_armored_transport_device = ? vault_device: bank_vault_device = ? # Constants are set once and never change. # Here, Team 1 is "Security" (can drive), Team 2 is "Thieves" (can crack). const SECURITY_TEAM: int = 1 const THIEF_TEAM: int = 2 # 3. The "On Begin" Function # This runs once when the game starts. # It's like the "Ready Up" screen before the match begins. OnBegin(): void = # Find the spawner by its name. # If you named your device differently, change "MyHeistTruck" here. my_spawner = GetDevice("MyHeistTruck") if (my_spawner != ?): # Spawn the truck immediately! # This is like pressing "Play" to start the event. spawned_vehicle := my_spawner.Spawn() # 4. Navigating the Scene Graph # The truck is the Parent. The vault is inside it. # We need to find the vault component inside the truck. # Note: In real UEFN, you might need to link the vault # via a device connection or find it via the vehicle's components. # For this tutorial, we assume we can access the vault # through the spawned vehicle's interface or a linked device. # Let's configure the driving rules. # Set the vehicle to only allow Security Team to drive. # This is like putting a lock on the driver's seat. my_spawner.SetAllowedTeams({SECURITY_TEAM}) # Now, let's configure the vault. # We need to tell the vault who can break it. # Usually, you'd link a Bank Vault device to the truck, # or use the truck's built-in vault interface. # Here is a simplified conceptual example of setting access: # If the truck has a built-in vault interface, we might do: # spawned_vehicle.SetVaultCrackAllowedTeams({THIEF_TEAM}) # Since Verse APIs for specific vehicle components vary, # the most reliable beginner method is to use a SEPARATE # Bank Vault device placed inside the truck, linked via # a "On Interact" event from the truck's weak points. # For this example, we'll just confirm the truck is spawned. Print("The Armored Truck has arrived! Security team, drive it. Thieves, get ready to crack it.") else: Print("Error: Could not find MyHeistTruck. Check the device name!") # 5. A Helper Function (The "Toolbox") # Functions are reusable blocks of code, like a specific move in a combo. Print(message: string): void = # This just prints a message to the debug console. # It's like checking your scoreboard during a game. debug_print(message)