# TeamSpawnSystem.verse # A simple script to spawn ATKs for 4 teams at game start. using { /Fortnite.com/Devices } using { /Fortnite.com/Verse } # We create a "Device" script. Think of this as a container for our logic. # It will live on the island and watch for game events. class TeamSpawnSystem is GameFramework() { # CONSTANTS: These are our team IDs. # We define them once so we don't have to remember if it's "Team 1" or "Team_1". const Team1 := "Team 1" const Team2 := "Team 2" const Team3 := "Team 3" const Team4 := "Team 4" # VARIABLES: These are references to our actual devices in the world. # We use "optional" because if we forget to place a spawner, the game won't crash. # It’s like having an empty loot slot. var Spawner1 := {} var Spawner2 := {} var Spawner3 := {} var Spawner4 := {} # FUNCTION: A reusable block of code. # Think of this as a "Command" you can give to the game. # It takes a Spawner device as an input (the "Target"). SpawnKartForTeam(SpawnerDevice : optional , TeamID : string) := () => { # Check if the spawner actually exists (isn't empty). if SpawnerDevice != {} { # Here’s the magic: We call the device's function to spawn. # We pass the TeamID so the device knows which team gets the kart. # Note: In real UEFN, you often link devices via the editor, # but Verse lets us do this dynamically. # For this beginner example, we assume the Spawner is configured # to spawn for that specific team in its Customize panel. # We trigger the spawner. This is like hitting a button that says "Spawn Now." SpawnerDevice:Spawn() } else { # If the spawner is missing, print a warning to the debug log. # This is your "Error Message" when the game breaks. print("Warning: Spawner for {TeamID} is missing!") } } # EVENT: This runs automatically when the game starts. # It’s like the referee blowing the whistle. OnBegin() => () => { # Wait a tiny bit so the game loads properly. # 0.1 seconds is like a quick pause before the action. await 0.1 # Call our function for each team. # This is like sending four different orders to four different chefs. SpawnKartForTeam(Spawner1, Team1) SpawnKartForTeam(Spawner2, Team2) SpawnKartForTeam(Spawner3, Team3) SpawnKartForTeam(Spawner4, Team4) print("All ATKS spawned! Good luck, drivers!") } }