# Import the necessary modules for devices and audio import devices: { TriggerVolume: class, AudioPlayer: class, } # This is our main script. It will be attached to the Trigger Volume. # Think of this as the "brain" of the trigger. struct JumpScareTrigger struct { # We need to reference the Audio Player device. # This is like saying "I want to control the CD player in the other room." audio_player: AudioPlayer } # This function runs when the script starts. # It's like loading the map. OnBegin(): void = { # We don't need to do much here for a simple trigger, # but this is where you could set up initial logic. } # This function runs when a player enters the trigger volume. # 'player' is the person who stepped on the pressure plate. OnActorBeginOverlap(other: Actor): void = { # Check if the thing that entered is a player. # In Fortnite, players are "Pawn" actors. if (other is Pawn) { # PLAY THE SOUND! # This tells the audio_player device to start playing. # It’s like pressing the 'Play' button on the CD player. audio_player.Activate() # Optional: You could also eliminate the player here! # other.Eliminate() } }