using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } # A Verse device that holds a reference to a billboard_device # placed in the editor, then updates its text at game start. chaos_lobby_manager := class(creative_device): # Wire this to your Billboard device in the UEFN Details panel. @editable MyBillboard : billboard_device = billboard_device{} # OnBegin fires when the game session starts. OnBegin() : void = # billboard_device exposes SetText() to update the displayed string. # The string must be 150 characters or fewer to match the device limit. MyBillboard.SetText(WelcomeMessage()) # note: billboard_device does not expose a rich TextStyle struct at # runtime; font, color, and outline are configured in the editor # Details panel, not through Verse API calls. WelcomeMessage() : message = "Welcome to the Chaos Zone!"