# SkyGateLogic.verse # This script connects a Trigger to a Biplane Spawner. use EngineLibs.Core use DevicesLib.Trigger use DevicesLib.BiplaneSpawner # This is our main "Actor" (the thing that runs the logic) # Think of an Actor as a specific device or object that has a job. actor SkyGateLogic: # These are "Properties" - the devices this script controls. # We tell Verse which devices to watch by name. trigger_device: TriggerDevice = Self.GetParent().FindDevice("SkyGateTrigger") biplane_spawner: BiplaneSpawnerDevice = Self.GetParent().FindDevice("BiplaneSpawn") # This is a "Function" (a set of instructions). # We call this function when the trigger is hit. on_trigger_hit(): # 1. Spawn the Biplane # The "Spawn" function creates the vehicle at the spawner's location. biplane_spawner.Spawn() # 2. Optional: Tell the player something happened # We can use a HUD Message device if we had one linked, # but for now, let's just spawn the plane. print("Biplane spawned! Fly safe!")