# This script makes the bomb explode on impact using { /Fortnite.com/Devices } Bomb_Spawner_Device := class(creative_device): # This is a variable for the explosion Explosion_Effect := creative_effect:creative_effect # This function runs when the game starts OnBeginPlay():void: # We get the device itself self := creative_device(self) # We enable the device self.Enable() print("Bomb is ready to throw!") # This function runs when the bomb hits something OnHit(hitter: creative_actor, hit: creative_hit): # Check if the hitter is our bomb if (hitter != self): return # Make it explode! self.Explode() print("Boom! The bomb hit something.")