# Bomb_Spawner.verse using { /Fortnite.com/Devices } # We define our device class class Bomb_Spawner(creative_device): # This is a variable to store the explosion effect explosion_fx := creative_effect:creative_effect # This runs when the game starts OnBeginPlay():void: # Enable the spawner self.Enable() # Print a message to the console print("Bomb Spawner is ON!") # This runs when a player picks up the carryable OnCarryablePickedUp(carryable: creative_object, player: player): print("Player picked up the bomb!") # This runs when the carryable is dropped OnCarryableDropped(carryable: creative_object, player: player): print("Player dropped the bomb!") # This runs when the carryable hits something OnCarryableHit(carryable: creative_object, hit: creative_hit): # If the hit is real, explode! if (hit.IsValid()): # Trigger the explosion on the device self.TriggerExplosion() print("BOOM!")