# This is a comment. It explains the code. # We are making a spawner for the Octane. using { /Fortnite.com/Devices } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Verse.org/Simulation } octane_race_example := class(creative_device): # Reference the Octane Spawner placed in the editor. # Drag your Octane Spawner device onto this property in the Details panel. @editable MySpawner : vehicle_spawner_octane_device = vehicle_spawner_octane_device{} # OnBegin runs automatically when the game starts. OnBegin() : void = # Enable the spawner so players can claim the Octane. # note: vehicle_spawner_octane_device exposes Enable() to activate the device at runtime. MySpawner.Enable()