# PulseTrap.verse # A Verse script that creates a rhythmic damage trap. # Import the basic Verse framework using { /Fortnite.com/Devices } using { /Verse.org/Simulation } # This is our main script class. Think of it as the "Brain" of the trap. class PulseTrapScript is active_world_script(): # VARIABLES: These are like your loadout slots. # We define them here so we can change them easily later. # A "Variable" is a container for data that can change. # This variable holds the Pulse Trigger device. # We will assign it in the editor. PulseDevice: PulseTriggerDevice = PulseTriggerDevice() # This variable holds the damage amount. # A "Constant" is a variable that never changes once set. # Here, we use a variable so we can tweak it. DamageAmount: int = 25 # This is a FUNCTION. A function is a block of code that does a specific job. # Think of it like a "Healing Item" - you use it, and it restores health. # Here, our function "ActivatesPulse" will send the signal. OnActivatePulse() -> void: # This line tells the Pulse Trigger to start sending pulses. # It's like pressing the "Fire" button on a weapon. PulseDevice.SetBPM(120) # Set to 120 BPM for fast pulses PulseDevice.SetDamage(DamageAmount) # This line actually triggers the first pulse immediately. PulseDevice.TriggerPulse() # This is an EVENT. Events are like "Eliminations" or "Win Conditions". # They happen automatically when something occurs in the game. # Here, we want to react when a player enters the trap's volume. OnBeginPlay() -> void: # This is a LOOP. A loop repeats code over and over. # Think of it like a "Storm Timer" that keeps checking the clock. # We use a loop to keep the pulse going. for (i : 10): # Repeat 10 times (or use a while loop for infinite) OnActivatePulse() # This pauses the script for 1 second (1000 milliseconds). # It's like the cooldown between shots. Wait(1000)