using { /Fortnite.com/Devices } using { /Fortnite.com/Game } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/SpatialMath } # This is our main script. It is like the brain of our spawner. # We attach it to a Verse device placed on the island. rusty_can_spawner := class(creative_device): # The editor will wire this item_spawner_device to our script. # Drag an Item Spawner device onto your island and connect it here. @editable Spawner : item_spawner_device = item_spawner_device{} # OnBegin runs automatically when the game starts. OnBegin() : void = # Tell the spawner to start giving out items right away. # The item type and count are set in the Item Spawner device # properties inside the editor (for example: Rusty Can, Count = 5). # note: item_spawner_device does not expose a runtime Set_Given_Item API; # configure the item and stack count in the device's property panel. Spawner.Enable()