using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } infinite_suv_script := class(creative_device): # Reference to the SUV Spawner — assign it in the UEFN details panel. @editable SuvSpawner : suv_spawner_device = suv_spawner_device{} # OnBegin: subscribe to both events we care about. OnBegin() : void = # 1. Vehicle was destroyed (exploded, fell off map, etc.) SuvSpawner.VehicleDestroyedEvent.Subscribe(HandleVehicleDestroyed) # 2. A player exited the vehicle under their own power. # 'AgentExitedVehicleEvent' is the real listenable on suv_spawner_device. SuvSpawner.AgentExitedVehicleEvent.Subscribe(HandlePlayerExited) # Handler: vehicle destroyed HandleVehicleDestroyed(Instigator : ?agent) : void = Print("Boom! Respawning SUV.") SuvSpawner.Activate() # Handler: player voluntarily exited # The event delivers the agent (player) who stepped out. HandlePlayerExited(ExitingAgent : agent) : void = # If the player just gets out, respawn the vehicle immediately # so the next player (or the same one) always finds a fresh SUV. Print("Player bailed! Respawning SUV.") SuvSpawner.Activate()