# This is a simple Verse script for crafting # It checks for Twine and gives a reward # First, we define the reward item # This is the item players get after crafting Reward_Item := Item_Spawnable{ Item_Name = "Rope_Dart" } # This function runs when the player presses the button Crafting_Function := func(player: player): # Check if the player has Sturdy Twine # We look in their inventory if (Has_Item(player, "Sturdy_Twine")): # Remove the Twine from their bag # This is like using the ingredient Remove_Item(player, "Sturdy_Twine") # Give them the crafted reward # The spawner handles the actual drop Spawn_Item(player, Reward_Item) # Show a message to the player Print("You crafted a Rope Dart!") else: # If they don't have Twine, tell them Print("You need Sturdy Twine to craft!")