# ModSpawner.verse # This script tells the Vehicle Mod Box Spawner to spawn an Off-Road Tire. # 1. Define the "Event" (The Trigger) # In programming, an "event" is something that happens that triggers code to run. # Think of it like a "When this button is pressed" logic. # Here, the event is "On Begin Play" — when the island starts. On Begin Play() event: # 2. Define the "Item" (The Loot) # We need to specify WHICH mod we want to spawn. # Verse uses "Enums" (short for enumerations) to pick from a list. # Think of an Enum like a menu where you can only pick one option. # VehicleModType is the menu, and OffRoadTire is the option. chosen_mod: VehicleModType = VehicleModType::OffRoadTire # 3. Spawn the Item # The device itself has a built-in function called "SpawnItem". # We call it, passing in our chosen_mod. # This is like telling the vending machine: "Give me one Off-Road Tire." SpawnItem(chosen_mod) # 4. Feedback (Optional but fun) # Let's print a message to the debug console so we know it worked. # Think of this as a "System Message" in the corner of the screen. Print("Off-Road Tires have been stocked! Go get 'em.")