# A rideable platform is just an animated mesh entity. Because the Keyframed # Movement component moves the entity in the pre-physics phase, anything # standing ON the surface — including a player — is carried along for the ride. # So "make a platform a player can ride" is really "animate a floor entity." RiseLeg := keyframed_movement_delta: Duration := 3.0 Easing := ease_in_out_cubic_bezier_easing_function{} Transform := transform: Translation := vector3{ Up := 400.0, Left := 0.0, Forward := 0.0 }