# A keyframe list is a recipe read top to bottom. Each delta says "change # the transform THIS much, over THIS long." Deltas stack: the entity ends # each step where the last one left it, then the next step begins from there. Leg1 := keyframed_movement_delta: Duration := 2.0 Transform := transform: Translation := vector3{ Forward := 400.0, Left := 0.0, Up := 0.0 } Leg2 := keyframed_movement_delta: Duration := 2.0 Transform := transform: Translation := vector3{ Forward := 0.0, Left := 400.0, Up := 0.0 }