using { /Fortnite.com/Devices } using { /Verse.org/Simulation } reward_giver := class(creative_device): @editable Granter : item_granter_device = item_granter_device{} # We'll see in the events series WHERE this Player comes from. # For now: GiveReward needs an agent, and hands it straight on. GiveReward(Player : agent) : void = # Grant the granter's configured item to THIS player. Granter.GrantItem(Player)