using { /Fortnite.com/Devices } using { /Verse.org/Simulation } round_manager := class(creative_device): @editable StartButton : button_device = button_device{} var RoundActive : logic = false OnBegin() : void = StartButton.InteractedWithEvent.Subscribe(OnStartPressed) OnStartPressed(Agent : agent) : void = if (not RoundActive?): set RoundActive = true Print("Round started")