# The transform struct (from /Verse.org/SpatialMath) holds three things: MyTransform : transform = transform: Translation := vector3{ Left := 100.0, Up := 50.0, Forward := 0.0 } # position Rotation := IdentityRotation() # facing Scale := vector3{ Left := 1.0, Up := 1.0, Forward := 1.0 } # size