# Orchestrate a multi-beat show on one timeline with a function. RunReveal() : void = Cine.SetPlaybackTime(0.0) Cine.Play(Agent) # beat 1: the camera flythrough Cine.StoppedEvent.Await() # WAIT here until the sequence ends Statue.Play() # beat 2: the skeletal mesh performs Sleep(3.0) # let it run for 3 seconds Mannequin.PlayEmote() # beat 3: the host bows