using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } # AMBIENT BED: play a looping atmosphere sound the moment the round starts. # # Place an Audio Player Device in the world, point it at a looping sound # (a synth pad, a crowd murmur, neon buzz), and wire it into the @editable # slot below. Because the device lives at a position in the level, the sound # is positional/3D: it swells as players approach the speaker and fades as # they walk away. No per-frame code — Play() once and the engine does the rest. ambient_sound_device := class(creative_device): # Drag your placed Audio Player Device onto this slot in the Details panel. @editable AmbientHum : audio_player_device = audio_player_device{} OnBegin() : void = # Make sure the device is live, then start its (looping) sound. AmbientHum.Enable() AmbientHum.Play() Print("Ambient bed playing")