Verse Cortex Weekly Digest
Week of August 16, 2026
This week: 1 release notes · 3 new templates · 1 sample projects · 23 verse tutorials · 31 creative devices · 76 guides & concepts · 9 other
Contents
- Release Notes (1)
- New Templates (3)
- Sample Projects (1)
- Verse Tutorials (23)
- Creative Devices (31)
- Guides & Concepts (76)
- Other (9)
Release Notes
[NEW] What's New in Unreal Editor for Fortnite
Stay tuned for updates on the latest Unreal Editor for Fortnite Release Notes!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/whats-new-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/whats-new-in-unreal-editor-for-fortnite.md
New Templates
[NEW] Template Islands in Fortnite Creative
A template island helps you get started with a specific design concept or game mode, such as a zone war, box fight, or escape island.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/template-islands-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/template-islands-in-fortnite-creative.md
[NEW] Unreal Editor for Fortnite Starter Templates
Unreal Editor for Fortnite (UEFN) comes with a wide range of starter kits. These feature examples and game examples are designed to help ramp-up your projects by letting you experience the features and mechanics available in the editor.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/unreal-editor-for-fortnite-starter-templates
- Local: data/epic-docs/documentation/en-us/fortnite/unreal-editor-for-fortnite-starter-templates.md
[NEW] Verse Starter Template in Unreal Editor for Fortnite
Jump into the world of Verse with the VKT - Verse Device Starter Games template and play Verse Commander, a minigame where you solve puzzles by sending commands to your character.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-template-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-template-in-unreal-editor-for-fortnite.md
Sample Projects
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/sample-projects-and-templates-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/sample-projects-and-templates-in-unreal-editor-for-fortnite.md
Verse Tutorials
[NEW] Editable Properties in Verse
Creative devices in UEFN often come with a wide selection of user options that you can use to customize the way the device works. You can choose which player spawners belong to which team, what time of day it is, and even create custom classes and change the rules of the game.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/editable-properties-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/editable-properties-in-verse.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/types-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/types-in-verse.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/persistable-data-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/persistable-data-in-verse.md
[NEW] Learn the Basics of Writing Code in Verse
In Modify and Run Your First Verse Program, you learned how to access Verse through Unreal Editor for Fortnite (UEFN), and how to modify a Verse program and troubleshoot your code.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/learn-the-basics-of-writing-code-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/learn-the-basics-of-writing-code-in-verse.md
[NEW] Learn the Basics of Writing Code in Verse
In Modify and Run Your First Verse Program, you learned how to access Verse through Unreal Editor for Fortnite (UEFN), and how to modify a Verse program and troubleshoot your code.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/learn-the-basics-of-writing-code-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/learn-the-basics-of-writing-code-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/constants-and-variables-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/constants-and-variables-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/concurrency-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/concurrency-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/specifiers-and-attributes-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/specifiers-and-attributes-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/expressions-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/expressions-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/time-flow-and-concurrency-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/time-flow-and-concurrency-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/code-blocks-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/code-blocks-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/failure-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/failure-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/option-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/option-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/array-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/array-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/modules-and-paths-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/modules-and-paths-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/map-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/map-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/case-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/case-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/subclass-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/subclass-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/loop-and-break-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/loop-and-break-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/specifiers-and-attributes-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/specifiers-and-attributes-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/operators-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/operators-in-verse.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/string-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/string-in-verse.md
[NEW] Verse Tags in Fortnite
With Verse tags, you can find objects (both Creative devices and entities) marked with a specific tag while the game is running. Verse tags let you work with multiple objects without needing to set up properties and assign references in Unreal Editor for Fortnite (UEFN). You can create Verse tags in Verse code, and add or remove them from objects either in UEFN using the UI, or…
- Source: https://dev.epicgames.com/documentation/en-us/uefn/gameplay-tags-in-verse
- Local: data/epic-docs/documentation/en-us/uefn/gameplay-tags-in-verse.md
Creative Devices
[NEW] Using Advanced Storm Controller Devices in Fortnite Creative
The Advanced Storm Controller is a way you can easily implement Battle Royale-style storm behaviors with up to 50 phases.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-advanced-storm-controller-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-advanced-storm-controller-devices-in-fortnite-creative.md
[NEW] Using Air Vent Devices in Fortnite Creative
An air vent is primarily used as a method of moving characters in game modes. By standing on it, players are projected upward by the gust of air coming from the vent. It can also knock other objects (such as vehicles, balls, or projectiles) up into the air. If the air vent is placed on a wall, it will knock players or objects in the direction the gust blows.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-air-vent-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-air-vent-devices-in-fortnite-creative.md
[NEW] Using ATK Spawner Devices in Fortnite Creative
An ATK Spawner is a device that spawns an ATK golf cart into the level at the spawner's given location and orientation.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-atk-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-atk-spawner-devices-in-fortnite-creative.md
[NEW] Using Attribute Evaluator Devices in Fortnite Creative
The Attribute Evaluator only works with signals received from other devices. It acts as branching logic, and checks whether the player that sent the signal passes all of the tests that are set up for this trigger. Then the trigger sends a signal on either a success channel or a failure channel. With this trigger, you can test whether a player has reached a specific condition, and determine…
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-attribute-evaluator-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-attribute-evaluator-devices-in-fortnite-creative.md
[NEW] Using Ball Spawner Devices in Fortnite Creative
The Ball Spawner device spawns a ball at the start of the game. This ball is relatively light by default, and can be knocked around by players. It will be consumed when it touches a capture area.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-ball-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-ball-spawner-devices-in-fortnite-creative.md
[NEW] Using Barrier Devices in Fortnite Creative
A Barrier device creates a customized zone that blocks players and weapon fire. It can also be used to create different visual styles that decorate levels throughout environments.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-barrier-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-barrier-devices-in-fortnite-creative.md
[NEW] Using Basic Storm Controller Devices in Fortnite Creative
The Basic Storm Controller is a simplified storm device that provides a way to create a single-phase storm and control its basic behaviors.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-basic-storm-controller-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-basic-storm-controller-devices-in-fortnite-creative.md
[NEW] Using Beacon Devices in Fortnite Creative
The beacon provides several types of beacons that can use different particle effects in different colors. They can all be used to mark a location in the world, either with the particle effect or a HUD marker.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-beacon-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-beacon-devices-in-fortnite-creative.md
[NEW] Using Billboard Devices in Fortnite Creative
You can use Billboard devices to display short messages to players in your game. These are useful for things like onboarding players or providing in-game instructions.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-billboard-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-billboard-devices-in-fortnite-creative.md
[NEW] Using Boat Spawner Devices in Fortnite Creative
A Boat Spawner is a device you can use to spawn a motorboat onto an island. You can use Boat Spawner devices in combination with the Racing Checkpoint Device to design a racing game on the water.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-boat-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-boat-spawner-devices-in-fortnite-creative.md
[NEW] Using Button Devices in Fortnite Creative
You can use a Button device to activate other devices. In its default state, the button does nothing, but when configured to work with another device, the button can activate another device when a player interacts with it.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-button-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-button-devices-in-fortnite-creative.md
[NEW] Using Campfire Devices in Fortnite Creative
You can use the Campfire device in several ways. The campfire can be used for:
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-campfire-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-campfire-devices-in-fortnite-creative.md
[NEW] Using Cannon Spawner Devices In Fortnite Creative
The Cannon Spawner creates a cannon that players can use in interesting ways:
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-cannon-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-cannon-spawner-devices-in-fortnite-creative.md
[NEW] Using Capture Area Devices in Fortnite
The Capture Area device is a zone that can trigger effects once players enter or interact with it. It displays capture progress, uses visual effects to show when an area is being captured, and pulses when interacted with or captured.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-capture-area-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-capture-area-devices-in-fortnite-creative.md
[NEW] Using Capture Item Spawner Devices in Fortnite Creative
The Capture Item Spawner is a special type of item spawner that will only spawn a single item.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-capture-item-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-capture-item-spawner-devices-in-fortnite-creative.md
[NEW] Using Changing Booth Devices in Fortnite Creative
The Changing Booth device lets players access their Locker while a game is in progress. This feature is especially useful in fashion games.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-changing-booth-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-changing-booth-devices-in-fortnite-creative.md
[NEW] Using Character Device Controller Devices in Fortnite Creative
Character Device Controllers can change a group of Character devices to use the same outfits, have matching poses and animations, and have identical emotes. Use the same slot settings for multiple Character devices, then associate that slot on the Character Device Controller. Each Character Device Controller can control a different group, so you can create multiple groups of Character…
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-character-device-controller-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-character-device-controller-devices-in-fortnite-creative.md
[NEW] Using Character Devices in Fortnite Creative
A Character is a mannequin that you can use to create NPC characters that can interact with players in a game. You can tie its appearance or behavior to actions by a player or events caused by other devices.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-character-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-character-devices-in-fortnite-creative.md
[NEW] Using Chest and Ammo Gallery Devices in Fortnite Creative
Use the Chest and Ammo Gallery to offer items to players that will aid in combat gameplay. Players can open chests to receive a random combination of weapons, ammo, health items, and world resources such as wood, stone, or metal.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-chest-and-ammo-gallery-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-chest-and-ammo-gallery-devices-in-fortnite-creative.md
[NEW] Using Class Designer Devices in Fortnite Creative
The Class Designer device is used in conjunction with the Class Selector device to make it easy to create class-based gameplay.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-class-designer-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-class-designer-devices-in-fortnite-creative.md
[NEW] Using Class Selector Devices in Fortnite Creative
The Class Selector device is used in conjunction with the Class Designer device for creating class-based gameplay. Once you've set up your custom classes with the Class Designer, you can use the Class Selector to set how they'll be used in-game.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-class-selector-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-class-selector-devices-in-fortnite-creative.md
[NEW] Using Down But Not Out Devices in Fortnite Creative
Down But Not Out (DBNO) is a player state where the player does not have full health, but is not yet out of the game. You can use the Down But Not Out device to customize the DBNO state to support your game design.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-down-but-not-out-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-down-but-not-out-devices-in-fortnite-creative.md
[NEW] Using Health Powerup Devices in Fortnite Creative
The Health Powerup device regenerates a player's health, their shields, or their health and shields. You can configure this power-up to work in a variety of ways by customizing the device options.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-health-powerup-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-health-powerup-devices-in-fortnite-creative.md
[NEW] Using Level Instance Devices in Fortnite Creative
The Level Instance device is a volume where you can place structures and props, then save the collection. If you need multiple groups of items that are all the same, you can copy and paste the device to place that grouping wherever you need it.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-level-instance-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-level-instance-devices-in-fortnite-creative.md
[NEW] Using Prop Mover Devices in Fortnite Creative
The Prop Mover can be attached to any building piece, terrain piece, or other prop large enough for players to stand on. You can even attach it to devices! The preview sphere will turn green when it is near a prop or device it can attach to.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-prop-mover-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-prop-mover-devices-in-fortnite-creative.md
[NEW] Using Signal Remote Manager Devices in Fortnite Creative
A Signal Remote is a device players can carry and use to send signals to other devices. You can use the Signal Remote Manager to manage how and where these signals are sent. This gives players the ability to send signals from held items in-game.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-signal-remote-manager-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-signal-remote-manager-devices-in-fortnite-creative.md
[NEW] Using Team Settings and Inventory Devices In Fortnite Creative
The Team Settings & Inventory device is important for most team-based games. It provides team and inventory configurations that go beyond the choices the Island Settings give you. You can also use this to customize individual devices, and create variations in team setup.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-team-settings-and-inventory-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-team-settings-and-inventory-devices-in-fortnite-creative.md
[NEW] Using Teleporter Devices in Fortnite Creative
This is a customizable rift that moves players instantly between locations. The Teleporter device can be used to move players around your island, or create multi-island experiences with teleporters that take players from one island to another.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-teleporter-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-teleporter-devices-in-fortnite-creative.md
[NEW] Using UFO Spawner Devices in Fortnite Creative
A UFO Spawner is a device that spawns a UFO vehicle onto your island at the spawner's given location and orientation.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-ufo-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-ufo-spawner-devices-in-fortnite-creative.md
[NEW] Using VFX Spawner Devices in Fortnite Creative
With VFX Spawner devices, you can place different visual effects around your island.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-vfx-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-vfx-spawner-devices-in-fortnite-creative.md
[NEW] Using Wildlife Spawner Devices in Fortnite Creative
The Wildlife Spawner device can be customized to spawn various animals.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-wildlife-spawner-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-wildlife-spawner-devices-in-fortnite-creative.md
Guides & Concepts
[NEW] Adding Playtesters in Fortnite Creative
Playtesters help to ensure island quality before publishing by working out the bugs and issues on your project through playtesting. This kind of quality control is part of a project release schedule and good practice for serious island developers.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/adding-playtesters-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/adding-playtesters-in-fortnite-creative.md
[NEW] AI and NPCs in Unreal Editor for Fortnite
In this section, you'll find everything you need to know about using artificial intelligence (AI) and non-player characters (NPCs) on your island. This allows you to add a variety of gameplay and facilitate interesting interactions between the player and creatures and characters!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/ai-and-npcs-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/ai-and-npcs-in-unreal-editor-for-fortnite.md
[NEW] Animation and Cinematics in Unreal Editor for Fortnite
Within UEFN you can import and assign animations to skeletal meshes. Then, using Sequencer, you can create a Level Sequence to make a cinematic that then trigger with the Cinematic Sequence Device.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/animation-and-cinematics-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/animation-and-cinematics-in-unreal-editor-for-fortnite.md
[NEW] Audio in Unreal Editor for Fortnite
Audio is one of the most effective ways to create atmosphere and enhance immersion in a game. Unreal Editor for Fortnite (UEFN) gives you the tools you need to take your experiences to the next level by using audio.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/audio-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/audio-in-unreal-editor-for-fortnite.md
[NEW] Build a Game in Unreal Editor for Fortnite
Each tutorial provides step-by-step guidance on how to use Unreal Editor for Fortnite (UEFN) and Verse to create a project that results in a complete island experience.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/build-a-game-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/build-a-game-in-unreal-editor-for-fortnite.md
[NEW] Build Your First Island in Fortnite
Ready for your first foray into Unreal Editor for Fortnite? Follow the steps in this tutorial and at the end, you'll have a sweet little one-person shooter mini-game!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/build-your-first-island-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/build-your-first-island-in-fortnite.md
[NEW] Building Basics in Fortnite Creative
Use Building Basics to learn Creative's core systems — and other things that help you build your island experience. This can range from learning how to create lobbies or how to best use grids, to best practices and tips and tricks for making your experience faster and easier.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/building-basics-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/building-basics-in-fortnite-creative.md
[NEW] Building LEGO® Islands in Fortnite
Did you know that in addition to playing LEGO® experiences in Fortnite, you can also make your own LEGO Island?
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/building-lego-islands-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/building-lego-islands-in-fortnite.md
[NEW] Campaigns in Fortnite
A Sponsored Row Campaign is a feature in Fortnite that you can use to increase the visibility of an island you feel isn’t performing as well as you believe it should.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/campaigns-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/campaigns-in-fortnite.md
[NEW] Collaborate and Publish in Unreal Editor for Fortnite
Learn how to collaborate as a team and use revision control. When you're ready, playtest your island and prep your island for publishing.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/collaborate-and-publish-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/collaborate-and-publish-in-unreal-editor-for-fortnite.md
[NEW] Collaborating in Unreal Editor for Fortnite
Multiple people can collaborate on a single Unreal Editor for Fortnite (UEFN) project by using the UEFN version control system. To edit a UEFN project you do not own, you must belong to the team the project belongs to.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/collaborating-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/collaborating-in-unreal-editor-for-fortnite.md
[NEW] Composing with Patchwork in Fortnite Creative
Fortnite Patchwork is a suite of devices for Fortnite Creative and Unreal Editor for Fortnite (UEFN) that you can use to create and manipulate music and visuals to sync with your gameplay.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/composing-with-patchwork-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/composing-with-patchwork-in-fortnite-creative.md
[NEW] Conflicts in Lore Version Control in Unreal Editor for Fortnite
A version control conflict occurs when an individual tries to submit changes made to the local version of their project that cannot be reconciled with the latest source of truth in version control.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/conflicts-in-unreal-revision-control-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/conflicts-in-unreal-revision-control-in-unreal-editor-for-fortnite.md
[NEW] Creating Teams in Creator Portal in Unreal Editor for Fortnite
The Creator Portal provides a way for you to form collaborative teams of developers that can work together on shared UEFN projects.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/creating-teams-in-creator-portal-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/creating-teams-in-creator-portal-in-unreal-editor-for-fortnite.md
[NEW] Creative User Interface for Fortnite Creative
Whether you're a player or a game developer, understanding the Fortnite Creative user interface will help you find what you need fast!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/creative-user-interface-for-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/creative-user-interface-for-fortnite-creative.md
[NEW] Device Design Examples in Fortnite Creative
You've learned about devices, now take it to the next level! In this section you'll find new ways to use the devices you're familiar with to try new mechanics and gameplay!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/device-design-examples-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/device-design-examples-in-fortnite-creative.md
[NEW] Discover the Resources Waiting for You as a Fortnite Creator!
The resources available to Fortnite developershave expanded! You can use some or all of these tools to bring your own vision of the next great game or experience to life — and each resource dovetails into the next to create great games in Fortnite.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/discover-the-resources-waiting-for-you-as-a-fortnite-creator
- Local: data/epic-docs/documentation/en-us/fortnite/discover-the-resources-waiting-for-you-as-a-fortnite-creator.md
[NEW] Editor Best Practices in Unreal Editor for Fortnite
In this section you'll learn all about best practices and tips and tricks for using UEFN, like keyboard shortcuts and grid snapping.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/editor-best-practices-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/editor-best-practices-in-unreal-editor-for-fortnite.md
[NEW] Education in Fortnite Creative
Free Fortnite lesson plans are available to educators who want to use Creative or Unreal Editor for Fortnite (UEFN) in creative ways in the classroom.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/education-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/education-in-fortnite-creative.md
[NEW] Environments and Landscapes in Unreal Editor for Fortnite
Learn how to build your own island lanscapes and environments in UEFN!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/environments-and-landscapes-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/environments-and-landscapes-in-unreal-editor-for-fortnite.md
[NEW] Exploring Discover in Fortnite Creative
When you launch Fortnite from the Epic Games Launcher, Fortnite will open in the the Discover UI. The last experience you played will show up as your currently selected island and will be reflected in the lobby background.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/exploring-discover-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/exploring-discover-in-fortnite-creative.md
[NEW] Exploring the Sidebar and Game Menu in Fortnite Creative
The sidebar is the menu that pops out from the right when you press the Esc key. You can access the sidebar across all Fortnite game genres (Save the World, Battle Royale, Creative and so on), although the choices listed in the sidebar may differ, depending on which genre you are in, and where in a game or experience you are.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/exploring-the-sidebar-and-game-menu-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/exploring-the-sidebar-and-game-menu-in-fortnite-creative.md
[NEW] Fortnite Creative Video Tutorials
Want to see how grid snapping works instead of reading about it? Or learn some great tips and tricks on working with items? Check out the FN Create YouTube Channel these and so much more! Whatever your preferred style of learning is, we’re working to keep you in the know for all things Creative!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-video-tutorials
- Local: data/epic-docs/documentation/en-us/fortnite/fortnite-creative-video-tutorials.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/unreal-editor-for-fortnite-documentation
- Local: data/epic-docs/documentation/en-us/uefn/unreal-editor-for-fortnite-documentation.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-documentation
- Local: data/epic-docs/documentation/en-us/fortnite/fortnite-documentation.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-cookbook-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/verse-cookbook-in-unreal-editor-for-fortnite.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/using-ai-in-your-uefn-project
- Local: data/epic-docs/documentation/en-us/uefn/using-ai-in-your-uefn-project.md
[NEW] Fortnite Glossary
Games and game design have a unique language set made up in part of slang with a sprinkle of science, and a little magic and fun to fill the cracks. Use this list of key words to learn more about the Fortnite Ecosystem, and check back frequently — this is forever a work in progress, and we drop new terms as they reveal themselves.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-glossary
- Local: data/epic-docs/documentation/en-us/fortnite/fortnite-glossary.md
[NEW] Fortnite Weapons Primer
A weapon is an item that a player can use to do damage to another object or player. Most weapons use some sort of ammunition (ammo for short) unless they are melee weapons, like swords or hammers.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-weapons-primer
- Local: data/epic-docs/documentation/en-us/fortnite/fortnite-weapons-primer.md
[NEW] Game Collections in Fortnite
Fortnite brings unparalleled value by partnering with top brands to offer you exclusive assets and mechanics for your islands. These collaborations provide access to unique characters, environments, and gameplay elements from some of the world's most popular franchises. Whether it’s designing an action-packed TMNT battle arena, a terrifying The Walking Dead Universe survival map, or crafting a…
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/game-collections-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/game-collections-in-fortnite.md
[NEW] Get Started Creating in Fortnite
Whether you are using the Creative toolset, or Unreal Editor for Fortnite (UEFN), explore the links below to learn about the tools, and how to get started building your islands in Fortnite.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/get-started-creating-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/get-started-creating-in-fortnite.md
[NEW] Getting to Know the User Interface in Unreal Editor for Fortnite
The better you know the user interface, the faster you can work. Get your basic UI commands down, then move on to ways to navigate faster and more easily!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/getting-to-know-the-user-interface-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/getting-to-know-the-user-interface-in-unreal-editor-for-fortnite.md
[NEW] How Discover Works in Fortnite
Fortnite Discover connects players to compelling islands and gives developers an opportunity to find and grow an audience.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/how-discover-works-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/how-discover-works-in-fortnite.md
[NEW] Import Content and Islands in Unreal Editor for Fortnite
In Unreal Editor for Fortnite (UEFN) you can import assets you created in third-party tools like Maya 3D, Blender, Sketchfab, Quixel, and Unreal Engine, or any other asset that meets the UEFN criteria.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/import-content-and-islands-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/import-content-and-islands-in-unreal-editor-for-fortnite.md
[NEW] In Island Transactions in Fortnite
In-Island Transactions provides a way for you to create your own in-game economy by offering items to players in exchange for V-Bucks. Use Verse to define the item name, description, and price (in V-Bucks). Review your catalog of offers and monitor sales performance from within Creator Portal while the system ensures a central, unchangeable record of every transaction.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/in-island-transactions-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/in-island-transactions-in-fortnite.md
[NEW] In-Game User Interfaces in Unreal Editor for Fortnite
An in-game user interface (UI) is an interface that can be customized for user interaction during a game. A custom UI can only be added per player — a custom UI is associated with a specific player, and only that player can see it.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/ingame-user-interfaces-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/ingame-user-interfaces-in-unreal-editor-for-fortnite.md
[NEW] Intro to Post-processing in Unreal Editor for Fortnite
Post processing is a non-destructive way of defining the overall look of the whole or part of an island by using placed volumes in Unreal Editor for Fortnite (UEFN). Post process volumes include settings that can affect lighting, scene coloring, add camera effects, and more. These affect how the island looks and add visual interest.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/intro-to-postprocessing-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/intro-to-postprocessing-in-unreal-editor-for-fortnite.md
[NEW] Island Moderation and Guidelines in Fortnite Creative
Preparing your island for publication? Be sure to read through these guidelines and policies before you upload your island. Knowing how your island will be moderated ahead of time will help your island approval go more smoothly.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/island-moderation-and-guidelines-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/island-moderation-and-guidelines-in-fortnite-creative.md
[NEW] Island Settings in UEFN and Fortnite Creative
Island Settings are the settings you can control that affect the island you're currently on.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/island-settings-in-uefn-and-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/island-settings-in-uefn-and-fortnite-creative.md
[NEW] KPop Demon Hunters Islands in Fortnite
Hit the high note with the KPop Demon Hunters content in Fortnite Creative and Unreal Editor for Fortnite (UEFN). The feature set includes themed characters, assets, and devices. Build islands that bring the energy of the HUNTR/X pop group, dynamic combat with demons, and pressure to protect the Honmoon barrier.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/kpop-demon-hunters-islands-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/kpop-demon-hunters-islands-in-fortnite.md
[NEW] Learn Game Mechanics in Unreal Editor for Fortnite
Want to learn how to manipulate platofrms in Verse? Or created a logic puzzle? Check out these different mechanics and interactions for you to add to your own projects.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/learn-game-mechanics-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/learn-game-mechanics-in-unreal-editor-for-fortnite.md
[NEW] Lighting in Unreal Editor for Fortnite
Lighting has many uses in game design. Lighting evokes emotion and mood, helps create depth through the use of shadows, and provides other visual information. It can even provide a pathway for players to follow.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/lighting-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/lighting-in-unreal-editor-for-fortnite.md
[NEW] Lore Version Control in Unreal Editor for Fortnite
Lore is a next-gen, open source version control tool maintained by Epic games, and it powers UEFN's in-editor version control system.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/unreal-revision-control-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/unreal-revision-control-in-unreal-editor-for-fortnite.md
[NEW] Materials in Unreal Editor for Fortnite
Creating your own materials and textures in Unreal Editor for Fortnite (UEFN) gives the meshes you use on your island a unique look and feel.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/materials-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/materials-in-unreal-editor-for-fortnite.md
[NEW] Memory and Optimization in Unreal Editor for Fortnite
Unreal Editor for Fortnite (UEFN) gives you industry-leading tools and access to a large, thriving community of players eager to try out your creations. In order to make your experiences available on all Fortnite-supported platforms, memory and project size limits were put in place.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/memory-and-optimization-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/memory-and-optimization-in-unreal-editor-for-fortnite.md
[NEW] Mobile Development in Fortnite
Developing for mobile in Unreal Editor for Fortnite (UEFN) gives you the opportunity to tap into Fortnite’s massive, cross-platform player base. Access a scalable path that countless indie developers and studios use to create visually striking mobile games that benefit from Fortnite’s infrastructure and discovery system.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/mobile-development-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/mobile-development-in-fortnite.md
[NEW] Modeling in Unreal Editor for Fortnite
In Unreal Editor for Fortnite (UEFN), you can create custom 3D models and edit existing meshes. The UEFN modeling tools are robust enough to create and edit complex 3D assets, reduce polygon counts in textures by baking models, create and edit UVs, and more.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/modeling-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/modeling-in-unreal-editor-for-fortnite.md
[NEW] Modify and Run Your First Verse Program in Unreal Editor for Fortnite
See Launching Unreal Editor for Fortnite for how to access UEFN.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/modify-and-run-your-first-verse-program-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/modify-and-run-your-first-verse-program-in-unreal-editor-for-fortnite.md
[NEW] Onboarding Guide to Programming with Verse in Unreal Editor for Fortnite
For a smooth start in using Verse to create gameplay in Unreal Editor for Fortnite (UEFN), follow these steps in order, skipping any steps you're already familiar with.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/onboarding-guide-to-programming-with-verse-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/onboarding-guide-to-programming-with-verse-in-unreal-editor-for-fortnite.md
[NEW] Physics
Introducing Physics in UEFN
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/physics
- Local: data/epic-docs/documentation/en-us/fortnite/physics.md
[NEW] Playtesting Your Island in Unreal Editor for Fortnite
As you create your game or experience in UEFN, it's a good idea to routinely playtest your project in Fortnite Creative to make sure the props, materials, and devices behave exactly as you intended when you set them up in the editor.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/playtesting-your-island-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/playtesting-your-island-in-unreal-editor-for-fortnite.md
[NEW] Programming with Verse in Unreal Editor for Fortnite
Ready to use Verse to take your island up to the next level? Here's where you can start!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/programming-with-verse-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/programming-with-verse-in-unreal-editor-for-fortnite.md
[NEW] Promoting Your Fortnite Creative Island
You’ve spent time, sweat, and imagination putting together your island. You’re proud of what you’ve accomplished, and you want to share what you've done with the Fortnite Creative world.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/promoting-your-fortnite-creative-island
- Local: data/epic-docs/documentation/en-us/fortnite/promoting-your-fortnite-creative-island.md
[NEW] Realistic Assets, Characters, and Environments in Unreal Editor for Fortnite
Using Unreal Editor for Fortnite (UEFN) to add realistic assets, characters, and environments to your games lets you leverage powerful Unreal Engine capabilities inside the Fortnite ecosystem. UEFN provides advanced tools for creating and working with high-fidelity models, detailed textures, and dynamic environments, so each element of the game world is immersive and lifelike.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/realistic-assets-characters-and-environments-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/realistic-assets-characters-and-environments-in-unreal-editor-for-fortnite.md
[NEW] Replays Feature in Fortnite Creative
Replays is a tool that packs a lot of potential when it comes to your social media game. You call the shots (literally!) when you use Replays in your games.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/replays-feature-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/replays-feature-in-fortnite-creative.md
[NEW] Scene Graph in Unreal Editor for Fortnite
Scene Graph is a unified structure that connects all the objects in the world. Think of it as a toolbox that contains all the tools you need for set dressing, gameplay systems, audio, VFX, and much more, to create experiences for the metaverse.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/scene-graph-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/scene-graph-in-unreal-editor-for-fortnite.md
[NEW] Squid Game Islands in Fortnite
Bring the games and deception with Squid Game brand islands. Explore the world of Squid Game in Fortnite with a wide range of tools and assets. These resources are designed for all developers to craft unique experiences that capture the essence of the brand.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/squid-game-islands-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/squid-game-islands-in-fortnite.md
[NEW] Teenage Mutant Ninja Turtle Islands in Unreal Editor for Fortnite
The Teenage Mutant Ninja Turtles (TMNT) have arrived in Unreal Editor for Fortnite (UEFN), bringing with them an arsenal of exciting new tools, assets, and possibilities for developers. Whether you’re a seasoned developer or just starting, these new resources are designed to inspire and empower you to craft unique and immersive experiences.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/teenage-mutant-ninja-turtle-islands-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/teenage-mutant-ninja-turtle-islands-in-unreal-editor-for-fortnite.md
[NEW] The Walking Dead Universe Islands in Unreal Editor for Fortnite
Run, don't walk! The Walking Dead Universe (TWDU) is available in Unreal Editor for Fortnite (UEFN) with everything you need to mutate your creativity so that you can design a pleasantly horrific gameplay experience.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/the-walking-dead-universe-islands-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/the-walking-dead-universe-islands-in-unreal-editor-for-fortnite.md
[NEW] Unreal Editor for Fortnite Glossary
This glossary contains terms specific to Unreal Editor for Fortnite (UEFN).
- Source: https://dev.epicgames.com/documentation/en-us/uefn/unreal-editor-for-fortnite-glossary
- Local: data/epic-docs/documentation/en-us/uefn/unreal-editor-for-fortnite-glossary.md
[NEW] Using Creator Portal in Fortnite Creative
Use the Creator Portal’s tools and features to publish and manage your projects as well as:
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/using-creator-portal-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/using-creator-portal-in-fortnite-creative.md
[NEW] Using Devices in Fortnite
Devices are an important part of your toolset for setting up interactive experiences on your islands.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/using-devices-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/using-devices-in-fortnite.md
[NEW] Using Fortnite Data API in Fortnite
The Fortnite Data API is a new publicly available API that provides access for developers to key performance metrics from all Epic-made game modes, and eventually for all islands, both Epic-made and developer-made.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/using-fortnite-data-api-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/using-fortnite-data-api-in-fortnite.md
[NEW] Using Items in Fortnite Creative
Items include things that can be consumed by players, devices, or weapons. There are also items that can be used as crafting materials. Crafting materials are items that can be exchanged for other usable items, or that can be used as a crafting piece for a larger item.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/using-items-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/using-items-in-fortnite-creative.md
[NEW] Using Prefabs and Galleries in Fortnite Creative
Want to create a western town? A medieval village? A futuristic techno-punk shopping mall? You can start building your theme island with prefabs and galleries.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/using-prefabs-and-galleries-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite/using-prefabs-and-galleries-in-fortnite-creative.md
[NEW] Using Sidekick NPCs in Fortnite
Fortnite Sidekicks are NPC companions that accompany players during gameplay. Compared to other NPC types, Sidekicks have a unique set of emotes, customizable appearances, and scriptable behaviors. You can even bring a player’s custom Sidekick into your game — personalizing the player’s experience.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/using-sidekick-npcs-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/using-sidekick-npcs-in-fortnite.md
[NEW] Using Vehicle Mod Items in Fortnite Creative
Vehicle mods are items that can be attached to vehicles like the Bear pickup truck.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-vehicle-mod-items-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-vehicle-mod-items-in-fortnite-creative.md
[NEW] Verse API reference page
Verse API version: 41.30
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-api
- Local: data/epic-docs/documentation/en-us/uefn/verse-api.md
[NEW] Verse Glossary
Verse is a new programming language, so if you’re an experienced programmer and you see something you don’t fully get, check this glossary.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/verse-glossary
- Local: data/epic-docs/documentation/en-us/fortnite/verse-glossary.md
[NEW] Verse Glossary
Verse is a new programming language, so if you’re an experienced programmer and you see something you don’t fully get, check this glossary.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-glossary
- Local: data/epic-docs/documentation/en-us/uefn/verse-glossary.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-language-reference
- Local: data/epic-docs/documentation/en-us/uefn/verse-language-reference.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/verse-language-reference
- Local: data/epic-docs/documentation/en-us/fortnite/verse-language-reference.md
[NEW] Verse Language Get Started in Unreal Editor for Fortnite
Verse is a programming language designed with video games and game-like experiences in mind. This makes it well-suited for handling game-specific needs.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/verse-language-quick-reference
- Local: data/epic-docs/documentation/en-us/fortnite/verse-language-quick-reference.md
[NEW] Verse Language Get Started in Unreal Editor for Fortnite
Verse is a programming language designed with video games and game-like experiences in mind. This makes it well-suited for handling game-specific needs.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-language-quick-reference
- Local: data/epic-docs/documentation/en-us/uefn/verse-language-quick-reference.md
[NEW] Version History and Conflict Resolution in Unreal Editor for Fortnite
Lore lists all submitted versions for the currently synced branch in the Branch History tab. This tab provides you a way to quickly find important version information, asset conflicts, and filter versions by date.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/snapshot-history-and-conflict-resolution-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/snapshot-history-and-conflict-resolution-in-unreal-editor-for-fortnite.md
[NEW] Visual Effects in Unreal Editor for Fortnite
Add particle effects and other kinds of visual effects to your island.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/visual-effects-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/visual-effects-in-unreal-editor-for-fortnite.md
Other
[NEW] Error: 404
- Source: https://dev.epicgames.com/community/fortnite/learning/courses
- Local: data/epic-docs/community/fortnite/learning/courses.md
[NEW] Error: 404
- Source: https://dev.epicgames.com/community/fortnite/learning/tutorials
- Local: data/epic-docs/community/fortnite/learning/tutorials.md
[NEW] Verse Code Style Guide in Unreal Editor for Fortnite
This guide provides a set of recommended standards for writing consistent code that's easy to maintain. By adhering to these guidelines, developers can improve code readability, reduce errors, and facilitate collaboration. A standardized code style is necessary to ensure code is easy to understand and maintain by both current and future developers working on a project.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-code-style-guide-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-code-style-guide-in-unreal-editor-for-fortnite.md
[NEW] Verse Explorer User Interface Reference in Unreal Editor for Fortnite
Verse Explorer is a tool in Unreal Editor for Fortnite (UEFN) that creates new Verse files from templates, organizes your files with submodules, and supports renaming and deleting files.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-explorer-user-interface-reference-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-explorer-user-interface-reference-in-unreal-editor-for-fortnite.md
[NEW] Verse Glossary
Verse is a new programming language, so if you’re an experienced programmer and you see something you don’t fully get, check this glossary.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-glossary
- Local: data/epic-docs/documentation/fortnite/verse-glossary.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/fortnite/verse-language-book-of-verse-reference
- Local: data/epic-docs/documentation/fortnite/verse-language-book-of-verse-reference.md
[NEW] Verse Language Get Started in Unreal Editor for Fortnite
Verse is a programming language designed with video games and game-like experiences in mind. This makes it well-suited for handling game-specific needs.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-language-get-started-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-language-get-started-in-unreal-editor-for-fortnite.md
[NEW] Verse Persistence Best Practices
Persistable data allows you to track and save data per player between play sessions. Persistable data works by storing data for each individual player, such as their profile or stats, in Verse. This data can then be updated as many times as the data's value changes. Because this data is persistable, it will persist across game sessions and be available any time the player is online in the game.…
- Source: https://dev.epicgames.com/documentation/fortnite/verse-persistence-best-practices
- Local: data/epic-docs/documentation/fortnite/verse-persistence-best-practices.md
[NEW] Verse Tags in Fortnite
With Verse tags, you can find objects (both Creative devices and entities) marked with a specific tag while the game is running. Verse tags let you work with multiple objects without needing to set up properties and assign references in Unreal Editor for Fortnite (UEFN). You can create Verse tags in Verse code, and add or remove them from objects either in UEFN using the UI, or…
- Source: https://dev.epicgames.com/documentation/fortnite/verse-tags-in-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-tags-in-fortnite.md
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