
🧭 Chart your course
Every island teaches a skill.
One voyage, six zones — every lesson builds a piece of that zone's capstone game mode, and every example is compile-checked. Sail the legs in order, or pull a field guide when you need to drill one topic.
Welcome back
⛵ The Voyage
The main quest. Six zones in sailing order, each run by a keeper — finish a leg and you ship its game mode as a real, playable UEFN island.
- 🦩Leg 1·Keeper: Coral the Flamingo✓ ChartedFree
Flamingo Shores
Wash ashore and learn the ropes — variables, events, and your first devices.
⚓ You'll ship Shell-Hunt — a 90-second beach scavenger island
⛵ Start here
0/24 quests charted24 quests · ~192 minSet sail →
- 🧠Leg 2·Keeper: Professor AweShucks✓ ChartedFree
AweShucks Town
Round loops, teams and HUDs — build the hub that launches every other island.
⚓ You'll ship AweShucks Town Hub — the free hub island all the zones plug into
⛵ Start here
0/19 quests charted19 quests · ~152 minSet sail →
- 🐻Leg 3·Keeper: Barnaby the Codewood Bear✓ Charted🗝️ Premium
Codewood Grove
Writing real Verse — classes, modules and custom event buses in the jungle.
⚓ You'll ship Barnaby's Jungle Mod-Rally — a dirtbike checkpoint rally
⛵ Start here
0/37 quests charted37 quests · ~296 minSet sail →
- 🐉Leg 4·Keeper: Cinder the Dragon✓ Charted🗝️ Premium
Dragon's Volcano
Advanced systems — wave directors, shops, storms and persistent saves.
⚓ You'll ship The Emberpeak Trials — a wave-survival mode in the crater
⛵ Start here
0/20 quests charted20 quests · ~160 minSet sail →
- 🦑Leg 5·Keeper: Inkbeard the Kraken✓ Charted🗝️ Premium
Kraken Cove
Debugging & async — race, sync and rush across the open water.
⚓ You'll ship Coastal Race — a multiplayer boat race past the kraken
⛵ Start here
0/23 quests charted23 quests · ~184 minSet sail →
- 🌊Leg 6·Keeper: Inkbeard the Kraken✓ Charted🗝️ Premium
The Deeps
Scene Graph mastery — prefabs, cinematics, NPCs and a hidden library wing.
⚓ You'll ship Athenaeum Depths — a two-phase underwater heist
⛵ Start here
0/21 quests charted21 quests · ~168 minSet sail →
- ❌
X marks the spot — six capstones shipped, the whole island charted. 🏴☠️
📚 Field guides
Topic-by-topic reference tracks for when you need to drill one thing — dip in, learn it, and sail on. The Voyage weaves these in as you go.
Foundations
Start hereEverything you need before building anything bigger. Learn to read and write Verse, talk to Fortnite devices, and wire systems together with events.
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Foundations
Start hereEverything you need before building anything bigger. Learn to read and write Verse, talk to Fortnite devices, and wire systems together with events.
The Grammar of Verse
5 lessonsRead Verse like a sentence — no prior programming needed.
- 1The Grammar of Verse: Reading Code Like a Sentencebeginner—6 min
- 2Layout & Structure: What the Shape of Code Meansbeginner✓ compiles9 min
- 3Nouns: Values, Types, Variables & Constantsbeginner—9 min
- 4Verbs: Functions, Events & Effectsbeginner—10 min
- 5The Rules That Keep Verse Honestbeginner✓ compiles10 min
Devices with Verse
4 lessonsMake Verse talk to Fortnite's creative devices.
Events & Subscribables
4 lessonsWire systems together so they react to each other without tangling.
- 1What Events Are: The Announcer and the Crowdbeginner—4 min
- 2Device Events and Subscribe: Joining the Crowdbeginner✓ compiles5 min
- 3Make Your Own Event: Announce Victory With a HUD Widgetintermediate✓ compiles5 min
- 4Decoupling Systems with Events: Keeping a Big Game From Collapsingbeginner✓ compiles5 min
Scene Graph
The big oneThe modern way to build in UEFN. Compose worlds from entities and components, then bring them to life with animation and sound.
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Scene Graph
The big oneThe modern way to build in UEFN. Compose worlds from entities and components, then bring them to life with animation and sound.
Verse Scene Graph
4 lessonsEntities, components, hierarchy, and building your first system.
- 1What Is the Scene Graph? Things in the World and the Powers You Bolt Onbeginner—8 min
- 2Entities & Components: Bolting Powers Onto Things in Versebeginner—8 min
- 3Hierarchy & Transforms: Parents, Children, and Where Things Sitintermediate✓ compiles8 min
- 4Building a System with the Scene Graph: A Modular Pickupintermediate✓ compiles8 min
Scene Graph: Animation
4 lessonsMove, rotate, sequence, and ride — animate entities over time.
- 1Move It! Glide an Entity to a Target Over Timeintermediate✓ compiles6 min
- 2Spin to Win: Rotating Entities with the Scene Graphintermediate✓ compiles7 min
- 3On Patrol: Sequences and Loops with Keyframesintermediate✓ compiles5 min
- 4Capstone: Build a Moving Platform Players Can Rideintermediate✓ compiles6 min
Scene Graph: Sound
4 lessonsPositional audio and triggered sound effects in the scene graph.
Scene Graph: Characters
4 lessonsFind the player's character, move it, react to it, then build a playable arena.
Scene Graph: Skeletal & Sequenced Animation
4 lessonsDrive skeletal meshes, roll cinematic sequences, direct the playhead, then choreograph a full reveal — all from Verse.
- 1Press to Perform: Driving a Skeletal Mesh from Verseintermediate✓ compiles5 min
- 2Lights, Camera, Verse: Playing Cinematic Sequencesintermediate✓ compiles4 min
- 3The Director's Chair: Scrub, Speed & Reverseintermediate✓ compiles4 min
- 4The Grand Reveal: Orchestrating a Sequenced Showintermediate✓ compiles5 min
Scene Graph: NPCs
4 lessonsSpawn hordes, tune guard AI, author custom NPC behaviors, and build a Sidekick companion that follows and feels — all from Verse.
- 1Spawner Waves: Building a Horde with the NPC Spawnerintermediate✓ compiles6 min
- 2Guard Patrol & Hire: Driving the Guard Spawner from Verseintermediate✓ compiles5 min
- 3Custom NPC Behavior: Teaching a Villager to Fleeintermediate✓ compiles5 min
- 4Sidekick Companion: A Pet That Follows and Feelsadvanced✓ compiles6 min
Scene Graph: Car Primitive
4 lessonsBuild a car you can paint, climb into in first person, and drive — the final scene-graph domain, all in compile-clean Verse.
Verse Foundations: Optionals, Failure & Modules
The troublesome fundamentalsThe five fundamentals that trip up every Verse newcomer — and the source of most compile errors and crashes. Master optionals, the 'performing if' and failure model, transactional state changes, the standard utility toolbox, and modules. Each lesson is grounded in real shipping Verse and names the exact mistakes that cost people hours.
0/5 done
Verse Foundations: Optionals, Failure & Modules
The troublesome fundamentalsThe five fundamentals that trip up every Verse newcomer — and the source of most compile errors and crashes. Master optionals, the 'performing if' and failure model, transactional state changes, the standard utility toolbox, and modules. Each lesson is grounded in real shipping Verse and names the exact mistakes that cost people hours.
Optionals, Failure & Modules
5 lessonsMaybe-values, the performing if, no-rollback state changes, the utility toolbox, and code organization — the fundamentals that unlock the rest of Verse.
Game Modes
Build the classicsLearn the staple multiplayer game modes by building them. Each lesson breaks down what a mode is, the genre and player counts, the core gameplay loop, why it's fun, who made the great Fortnite versions, and then builds a working, compile-clean objective in Verse on top of Fortnite's creative devices. Start with the simple staples — Capture the Flag, Search & Destroy, and Box Fights — then graduate to more complex formats.
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Game Modes
Build the classicsLearn the staple multiplayer game modes by building them. Each lesson breaks down what a mode is, the genre and player counts, the core gameplay loop, why it's fun, who made the great Fortnite versions, and then builds a working, compile-clean objective in Verse on top of Fortnite's creative devices. Start with the simple staples — Capture the Flag, Search & Destroy, and Box Fights — then graduate to more complex formats.
Staple Modes
24 lessonsThe simple, instantly-readable classics — capture, plant-defuse, and the build-battle crucible — each with a compile-verified Verse objective device.
- 1Capture the Flag in UEFN: Build the Classic, the Right Wayintermediate✓ compiles11 min
- 2Detonation (Search & Destroy) in UEFN: Plant, Defend, Defuseintermediate✓ compiles9 min
- 3Box Fights in UEFN: The Build-Battle Cruciblebeginner✓ compiles8 min
- 4Loot, Survive, Extract: Building a Tarkov-Style Extraction Mode in UEFNintermediate✓ compiles10 min
- 5Only Up: Building a Vertical Parkour Climb in UEFNintermediate✓ compiles9 min
- 6Bed Wars: Team Beds, Resource Generators & Respawn-Gating in UEFNintermediate✓ compiles10 min
- 7Zone Wars in UEFN: Train the End-Gameintermediate✓ compiles9 min
- 8Prop Hunt in UEFN: Hide in Plain Sightintermediate✓ compiles8 min
- 9Deathrun in UEFN: The Obstacle Gauntletintermediate✓ compiles8 min
- 10Tycoon in UEFN: The Idle Money Machineintermediate✓ compiles8 min
- 11Gun Game in UEFN: Climb the Arsenalintermediate✓ compiles8 min
- 12Red vs Blue in UEFN: Endless Team Warfarebeginner✓ compiles8 min
- 13Murder Mystery in UEFN: Build the Social-Deduction Classicintermediate✓ compiles9 min
- 14Hide & Seek in UEFN: Build the Playground Classicintermediate✓ compiles9 min
- 15Horde Survival in UEFN: Build the Co-op Zombies Modeintermediate✓ compiles8 min
- 16Racing in UEFN: Build the Track-and-Lap Classicintermediate✓ compiles8 min
- 17Free-For-All in UEFN: Build the Everyone-vs-Everyone Deathmatchintermediate✓ compiles8 min
- 18Simulator / Clicker in UEFN: Build the Idle-Progression Hitintermediate✓ compiles9 min
- 19Tower Defense in UEFN: Build the Wave-Survival Classicintermediate✓ compiles9 min
- 20Escape Room in UEFN: Build the Puzzle-Sequence Modeintermediate✓ compiles8 min
- 211v1 Build Fights in UEFN: Build the Skill-Duel Modeintermediate✓ compiles8 min
- 22Parkour / Obby Challenge in UEFN: Build the Checkpoint-Run Modeintermediate✓ compiles8 min
- 23Party / Mini-game Hub in UEFN: Build the Fall-Guys-Style Gauntletintermediate✓ compiles8 min
- 24Steal-a-Brainrot in UEFN: Build the 2025 Collect-and-Steal Trendintermediate✓ compiles9 min
Concurrency & Game Logic
Many things at onceReal games do many things at the same time — timers, cinematics, and especially AI. Learn the async half of Verse: the <suspends> world and Await, the six concurrency expressions (spawn, loop, sync, race, rush, branch), the key pattern of racing awaited events and branching on the winner, and how that builds into the NPC state machines that drive game behaviour. Every example is compile-verified.
0/1 done
Concurrency & Game Logic
Many things at onceReal games do many things at the same time — timers, cinematics, and especially AI. Learn the async half of Verse: the <suspends> world and Await, the six concurrency expressions (spawn, loop, sync, race, rush, branch), the key pattern of racing awaited events and branching on the winner, and how that builds into the NPC state machines that drive game behaviour. Every example is compile-verified.
Concurrency & State Machines
1 lessonAsync with <suspends>/Await, spawn/loop/sync/race/rush/branch, racing awaited events, and building a working NPC behaviour state machine.
Verse Basics
Welcome to Verse programming for UEFN! In this learning path, you'll discover what Verse is, why it was created for Fortnite Creative, and how to write your own code to make amazing things happen on your island. By the end, you'll have written your very first device script and seen it work live in the game.
Creative Devices 101
Welcome to Verse Device Communication! In this learning path, you'll discover how to make Fortnite Creative devices talk to each other using Verse code. You'll learn to listen for player actions like button presses, run code when events happen, and chain devices together to build amazing game logic—all the skills you need to create interactive islands that respond to what players do.
Build Your First Game
Welcome to your UEFN adventure! In this learning path, you'll discover how to build a complete playable island in Fortnite using Verse, a powerful scripting language. From spawning players to tracking scores and deciding who wins, you'll learn the core skills that make games fun and fair—all by writing code that brings your creative vision to life!
Generated paths
Auto-assembled, on-demand paths built from the knowledge base. A lighter-weight complement to the Voyage and field guides above.
Start a custom path
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