Developing a Fully Customizable Dialog System
A studio shares progress on a comprehensive Verse-based dialog system designed to handle shops, NPCs, narrative dialogue, and player notifications.
🐚 The community shell — happenings around the archipelago
Pull up a crate and hear the crier — every official release, sharp tutorial, standout build and bit of UEFN & Verse chatter from across the isles, pinned to the board with our own write-ups on each.
Live from town 11 tales doing the rounds · 17 from our latest dispatch
A studio shares progress on a comprehensive Verse-based dialog system designed to handle shops, NPCs, narrative dialogue, and player notifications.
With **Verse tags**, you can find objects (both Creative devices and entities) marked with a specific tag while the game is running. Verse tags let you work with multiple objects without needing to set up properties and assign references in **Unreal Editor for Fortnite (UEFN)**. You can create…
A creator shares a quick tip on getting Niagara VFX to work with the new weapon template by simply dropping the Niagara Component directly into the scene graph on the weapon actor.
A creator shares actual footage of successfully attaching a camera directly to the fort_character entity without needing to speed things up or work around it.
A developer returns with a tutorial breaking down how to use the newly released Scene Graph camera components, demonstrating a top-down camera setup inspired by classic games.
A creator notes that a certain visual effect often attempted with the scene graph can actually be achieved using Niagara alone, streamlining the workflow.
A feature highlights a road system built by CoolSushi that uses material layer blending and texture adjustment techniques to achieve seamless terrain integration.
A creator details improvements made to menu navigation across multiple games by leveraging recently added input settings to vastly enhance the controller experience.
The behavior of an NPC character is defined by their behavior script. The behavior script is what tells characters what actions to take in the world, such as where to go, what to fight, and how to interact with other characters. Characters such as guards and wildlife may have additional behaviors,…
A series of step-by-step tutorials that teach you to build complete, playable island experiences using both UEFN and Verse. Useful for learning full-project workflows from concept to launch.
A creator shares a time-lapse result of producing a full cinematic trailer inside Unreal Editor for Fortnite in just half an hour.
A creator shares recent work featuring custom visual effects and 3D models created within the engine, crediting collaborators for the assets used.
A creator highlights a recent card game update that features a fully functional dynamic emote system, allowing players to mock each other smoothly even when using a controller.
A developer discovered that granting Limitless Seven Sliders twice toggles their overheat state, sharing the finding alongside a bug report for voting.
Sample project showing how to script multiple NPC guards that follow the player with leash mechanics. Useful for understanding AI behavior scripting and managing multiple actor instances.
Comprehensive guide to adding AI-controlled characters and NPCs to your islands for richer gameplay interaction. Opens up possibilities for puzzle-solving, combat challenges, and narrative experiences.
Guide to importing animations, assigning them to characters, and creating cinematics with Sequencer and the Cinematic Sequence Device. Needed for storytelling, cutscenes, and character animation.
A sample device eliminates players who touch a damage volume, simulating a deadly obstacle or enemy. Use this as a foundation for building hazard mechanics or boss-arena elements.
Sample project demonstrating how to build LEGO-themed islands in UEFN using LEGO building mechanics. This reference project teaches creative use of modeling and mechanics for a specific aesthetic.
Fortnite Patchwork is a new suite of devices for creating and synchronizing music and visuals with gameplay in Creative and UEFN. This tool streamlines audio-visual composition, letting you craft cinematic moments without external tools.
Entry-level sample for creating custom device logic with clear explanations and simplified patterns. Great for developers new to device scripting.
V2 update to analytics framework for collecting and analyzing gameplay telemetry and player behavior data. Supports informed game balancing decisions and understanding player patterns.
Sample projects showing creative ways to combine and layer devices for new gameplay possibilities. Helps you think beyond basic device usage when designing your islands.
Curated for the community. Community items summarise public posts; each opens an on-site write-up with a link back to the original. All trademarks and content belong to their respective owners.
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