Verse Cortex Weekly Digest
Week of August 23, 2026
This week: 1 release notes · 4 new templates · 8 sample projects · 7 verse tutorials · 20 community snippets · 20 guides & concepts · 9 other
Contents
- Release Notes (1)
- New Templates (4)
- Sample Projects (8)
- Verse Tutorials (7)
- Community Snippets (20)
- Guides & Concepts (20)
- Other (9)
Release Notes
[UPDATED] What's New in Unreal Editor for Fortnite
Stay tuned for updates on the latest Unreal Editor for Fortnite Release Notes!
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/whats-new-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/whats-new-in-unreal-editor-for-fortnite.md
New Templates
[NEW] Verse Detonation Template in Unreal Editor for Fortnite
The Verse Detonation Template shows you how to create a game where two teams battle to arm and disarm bomb sites.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-detonation-template-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-detonation-template-in-unreal-editor-for-fortnite.md
[NEW] Verse Elimination Template in Unreal Editor for Fortnite
In Verse Elimination, players will battle with a loadout that changes with each elimination. These mechanics are achieved by linking devices like the Item Granter device to the Verse device.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-elimination-template-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-elimination-template-in-unreal-editor-for-fortnite.md
[NEW] Verse Parkour Template in Unreal Editor for Fortnite
The Verse Parkour Template will show you how to create a game mode where players can strategically maneuver through obstacles and platforms to collect batteries.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite.md
[NEW] Verse Stand-Up Comedy Club Template in Unreal Editor for Fortnite
This tutorial is a companion document to the Verse Stand-Up template, which showcases how to use devices that support a social and cinematic experience inside of a comedy club:
- Source: https://dev.epicgames.com/documentation/fortnite/verse-standup-comedy-club-template-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-standup-comedy-club-template-in-unreal-editor-for-fortnite.md
Sample Projects
[NEW] Verse Starter 01 Creating the NPC Behavior in Unreal Editor for Fortnite
The character in this example uses a Custom type character definition, since they only need to move around, and don't need access to the guard or wildlife API. The character's behavior is driven by a custom Verse Behavior named verse_commander_character.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-01-creating-the-npc-behavior-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-01-creating-the-npc-behavior-in-unreal-editor-for-fortnite.md
[NEW] Verse Starter 02 Defining Boards for the Game in Unreal Editor for Fortnite
In the previous step, we created an NPC that can move forward, rotate left, and rotate right when it receives commands. Now in this step, we'll set up gameboards that the character can move around on.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-02-defining-boards-for-the-game-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-02-defining-boards-for-the-game-in-unreal-editor-for-fortnite.md
[NEW] Verse Starter 03 Designing Levels for in Unreal Editor for Fortnite
Each of the gameboards was designed with the top-down camera in mind. The size of the UI, coupled with needing to keep everything in frame and not have the NPC appear too small, limited the maximum size of each gameboard. This meant the boards had to be about 4 by 6 tiles in size. Since the top-down camera made it difficult to see the NPC's orientation given their small size on the screen, an…
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-03-designing-levels-for-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-03-designing-levels-for-in-unreal-editor-for-fortnite.md
[NEW] Verse Starter 04 Representing Command Data for in Unreal Editor for Fortnite
A common pattern in programming is creating a data representation of a concept, like character commands, that you can pass around and treat as data within your code. In this minigame, commands need to be treated as data to generate from the UI interaction and pass to the character to perform.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-04-representing-command-data-for-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-04-representing-command-data-for-in-unreal-editor-for-fortnite.md
[NEW] Verse Starter 05 Controlling the NPC with UI in Unreal Editor for Fortnite
The Verse Commander minigame has the following UI:
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-05-controlling-the-npc-with-ui-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-05-controlling-the-npc-with-ui-in-unreal-editor-for-fortnite.md
[NEW] Verse Starter 06 Managing the Game Loop for in Unreal Editor for Fortnite
The core behavior of the minigame is defined in the verse_commander_minigame Verse device. This device starts the minigame, handles communication between the UI and the character, and runs the boards used in the game.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-06-managing-the-game-loop-for-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-06-managing-the-game-loop-for-in-unreal-editor-for-fortnite.md
[NEW] Verse Starter 07 Final Result in Unreal Editor for Fortnite
In this final step, you can find all the code used to create the project. Each heading below is the filename in the project where the code lives.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-starter-07-final-result-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/fortnite/verse-starter-07-final-result-in-unreal-editor-for-fortnite.md
[UPDATED] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/sample-projects-and-templates-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/sample-projects-and-templates-in-unreal-editor-for-fortnite.md
Verse Tutorials
[NEW] UEFN UI example for using Verse input and the UI.Back action to close a menu
75 Comments1,371 Views
- Source: https://dev.epicgames.com/community/learning/tutorials/B9my/fortnite-uefn-ui-example-for-using-verse-input-and-the-ui-back-action-to-close-a-menu
- Local: data/epic-docs/community/learning/tutorials/B9my/fortnite-uefn-ui-example-for-using-verse-input-and-the-ui-back-action-to-close-a-menu.md
[NEW] Using Persistable Data in Verse
Persistable data works by storing data for each individual player, such as their profile or stats, in Verse. This data can then be updated as many times as the data's value changes. Because this data is persistable, it will persist across game sessions and be available any time the player is online in the game.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/using-persistable-data-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/using-persistable-data-in-verse.md
[NEW] Using Verse fields events in a UMG User Widget
- Source: https://dev.epicgames.com/community/learning/tutorials/woOK/fortnite-using-verse-fields-events-in-a-umg-user-widget
- Local: data/epic-docs/community/learning/tutorials/woOK/fortnite-using-verse-fields-events-in-a-umg-user-widget.md
[NEW] Using Verse fields in a UMG User Widget
- Source: https://dev.epicgames.com/community/learning/tutorials/07ay/fortnite-using-verse-fields-in-a-umg-user-widget
- Local: data/epic-docs/community/learning/tutorials/07ay/fortnite-using-verse-fields-in-a-umg-user-widget.md
[NEW] Verse Language Book of Verse Reference
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/constructor-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/constructor-in-verse.md
[UPDATED] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/types-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/types-in-verse.md
[UPDATED] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/persistable-data-in-verse
- Local: data/epic-docs/documentation/en-us/fortnite/persistable-data-in-verse.md
Community Snippets
[NEW] [PT-BR] Porta Automática por Aproximação (Verse Modular)
- Source: https://dev.epicgames.com/community/snippets/OKko/fortnite-pt-br-porta-automatica-por-aproximacao-verse-modular
- Local: data/epic-docs/community/snippets/OKko/fortnite-pt-br-porta-automatica-por-aproximacao-verse-modular.md
[NEW] Advanced Item Component and Advanced Item Pickup Component
- Source: https://dev.epicgames.com/community/snippets/7LDy/fortnite-advanced-item-component-and-advanced-item-pickup-component
- Local: data/epic-docs/community/snippets/7LDy/fortnite-advanced-item-component-and-advanced-item-pickup-component.md
[NEW] Awaitable Fort Round Events
- Source: https://dev.epicgames.com/community/snippets/zKA2/fortnite-awaitable-fort-round-events
- Local: data/epic-docs/community/snippets/zKA2/fortnite-awaitable-fort-round-events.md
[NEW] Cfl
- Source: https://dev.epicgames.com/community/snippets/o2JA/fortnite-cfl
- Local: data/epic-docs/community/snippets/o2JA/fortnite-cfl.md
[NEW] duo lock for puzzle room
- Source: https://dev.epicgames.com/community/snippets/eO1K/fortnite-duo-lock-for-puzzle-room
- Local: data/epic-docs/community/snippets/eO1K/fortnite-duo-lock-for-puzzle-room.md
[NEW] Entity Hierarchy Logger
- Source: https://dev.epicgames.com/community/snippets/LzR5/fortnite-entity-hierarchy-logger
- Local: data/epic-docs/community/snippets/LzR5/fortnite-entity-hierarchy-logger.md
[NEW] Example from "Getting Started with In-Island Transactions" livestream
- Source: https://dev.epicgames.com/community/snippets/ARwJ/fortnite-example-from-getting-started-with-in-island-transactions-livestream
- Local: data/epic-docs/community/snippets/ARwJ/fortnite-example-from-getting-started-with-in-island-transactions-livestream.md
[NEW] Example from Pricing and Packaging your In-Island Transactions - livestream
- Source: https://dev.epicgames.com/community/snippets/BdPj/fortnite-example-from-pricing-and-packaging-your-in-island-transactions-livestream
- Local: data/epic-docs/community/snippets/BdPj/fortnite-example-from-pricing-and-packaging-your-in-island-transactions-livestream.md
[NEW] Find First - generator extension method
- Source: https://dev.epicgames.com/community/snippets/yMNw/fortnite-find-first-generator-extension-method
- Local: data/epic-docs/community/snippets/yMNw/fortnite-find-first-generator-extension-method.md
[NEW] Generic Events
- Source: https://dev.epicgames.com/community/snippets/KNrb/fortnite-generic-events
- Local: data/epic-docs/community/snippets/KNrb/fortnite-generic-events.md
[NEW] Generic List
- Source: https://dev.epicgames.com/community/snippets/ly1l/fortnite-generic-list
- Local: data/epic-docs/community/snippets/ly1l/fortnite-generic-list.md
[NEW] Icon changer device for existing items
- Source: https://dev.epicgames.com/community/snippets/2WDj/fortnite-icon-changer-device-for-existing-items
- Local: data/epic-docs/community/snippets/2WDj/fortnite-icon-changer-device-for-existing-items.md
[NEW] Input Item Component
- Source: https://dev.epicgames.com/community/snippets/BdDj/fortnite-input-item-component
- Local: data/epic-docs/community/snippets/BdDj/fortnite-input-item-component.md
[NEW] Instant Respawn for Player Spawn pads
- Source: https://dev.epicgames.com/community/snippets/V0R0/fortnite-instant-respawn-for-player-spawn-pads
- Local: data/epic-docs/community/snippets/V0R0/fortnite-instant-respawn-for-player-spawn-pads.md
[NEW] Item Spawner Device
- Source: https://dev.epicgames.com/community/snippets/WOWv/fortnite-item-spawner-device
- Local: data/epic-docs/community/snippets/WOWv/fortnite-item-spawner-device.md
[NEW] portable chest item
- Source: https://dev.epicgames.com/community/snippets/9goM/fortnite-portable-chest-item
- Local: data/epic-docs/community/snippets/9goM/fortnite-portable-chest-item.md
[NEW] SetPresentable Helpers
- Source: https://dev.epicgames.com/community/snippets/vONy/fortnite-setpresentable-helpers
- Local: data/epic-docs/community/snippets/vONy/fortnite-setpresentable-helpers.md
[NEW] simple insta reload
- Source: https://dev.epicgames.com/community/snippets/33D2/fortnite-simple-insta-reload
- Local: data/epic-docs/community/snippets/33D2/fortnite-simple-insta-reload.md
[NEW] Sun Rays Material
- Source: https://dev.epicgames.com/community/snippets/jdL5/fortnite-sun-rays-material
- Local: data/epic-docs/community/snippets/jdL5/fortnite-sun-rays-material.md
[NEW] Verse Quest API Example
- Source: https://dev.epicgames.com/community/snippets/PAWa/fortnite-verse-quest-api-example
- Local: data/epic-docs/community/snippets/PAWa/fortnite-verse-quest-api-example.md
Guides & Concepts
[NEW] event
Events are things that trigger functions. Functions are things that devices do when triggered. This is the basis of the mechanics you use to create gameplay.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/event
- Local: data/epic-docs/documentation/en-us/fortnite-creative/event.md
[NEW] Fortnite Creative Glossary
Games and game design have their own unique language set, made up in part of slang and science, with a little magic and fun to fill the cracks. Check back frequently — this is a work in progress, and we're dropping new terms all the time.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/fortnite-creative-glossary
- Local: data/epic-docs/documentation/en-us/fortnite-creative/fortnite-creative-glossary.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/education-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/education-in-unreal-editor-for-fortnite.md
[NEW] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/launching-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/launching-in-unreal-editor-for-fortnite.md
[NEW] function
Functions are things devices do. This includes starting or stopping actions or conditions, changing player attributes, and customizing gameplay in other ways. For a device function to be triggered, you have to bind it to an event on another device. This is how you use devices to create gameplay.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/function
- Local: data/epic-docs/documentation/en-us/fortnite-creative/function.md
[NEW] UEFN-Only Devices in Fortnite
In UEFN, you have access to all the devices available in Fortnite Creative, but there are also devices that you can only use with UEFN.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/devices-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/devices-in-unreal-editor-for-fortnite.md
[NEW] Using Devices in Fortnite
Devices are an important part of your toolset for setting up interactive experiences on your islands.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-devices-in-fortnite-creative
- Local: data/epic-docs/documentation/en-us/fortnite-creative/using-devices-in-fortnite-creative.md
[NEW] Using Fortnite Patchwork in Unreal Editor for Fortnite
Just like in Fortnite Creative, you can use Fortnite Patchwork devices on your UEFN island. All Patchwork devices function the same way they do in Creative, with the same device options. The core differences between using Patchwork in UEFN and using it in Creative are how you connect cables, and how you can use Verse to enable and disable devices.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/using-patchwork-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/using-patchwork-in-unreal-editor-for-fortnite.md
[UPDATED] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-documentation
- Local: data/epic-docs/documentation/en-us/fortnite/fortnite-documentation.md
[UPDATED] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/using-ai-in-your-uefn-project
- Local: data/epic-docs/documentation/en-us/uefn/using-ai-in-your-uefn-project.md
[UPDATED] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/unreal-editor-for-fortnite-documentation
- Local: data/epic-docs/documentation/en-us/uefn/unreal-editor-for-fortnite-documentation.md
[UPDATED] Fortnite Documentation
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-cookbook-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/uefn/verse-cookbook-in-unreal-editor-for-fortnite.md
[UPDATED] Fortnite Glossary
Games and game design have a unique language set made up in part of slang with a sprinkle of science, and a little magic and fun to fill the cracks. Use this list of key words to learn more about the Fortnite Ecosystem, and check back frequently — this is forever a work in progress, and we drop new terms as they reveal themselves.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-glossary
- Local: data/epic-docs/documentation/en-us/fortnite/fortnite-glossary.md
[UPDATED] In Island Transactions in Fortnite
In-Island Transactions provides a way for you to create your own in-game economy by offering items to players in exchange for V-Bucks. Use Verse to define the item name, description, and price (in V-Bucks). Review your catalog of offers and monitor sales performance from within Creator Portal while the system ensures a central, unchangeable record of every transaction.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/in-island-transactions-in-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/in-island-transactions-in-fortnite.md
[UPDATED] Memory and Optimization in Unreal Editor for Fortnite
Unreal Editor for Fortnite (UEFN) gives you industry-leading tools and access to a large, thriving community of players eager to try out your creations. In order to make your experiences available on all Fortnite-supported platforms, memory and project size limits were put in place.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/memory-and-optimization-in-unreal-editor-for-fortnite
- Local: data/epic-docs/documentation/en-us/fortnite/memory-and-optimization-in-unreal-editor-for-fortnite.md
[UPDATED] Physics
Introducing Physics in UEFN
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/physics
- Local: data/epic-docs/documentation/en-us/fortnite/physics.md
[UPDATED] Unreal Editor for Fortnite Glossary
This glossary contains terms specific to Unreal Editor for Fortnite (UEFN).
- Source: https://dev.epicgames.com/documentation/en-us/uefn/unreal-editor-for-fortnite-glossary
- Local: data/epic-docs/documentation/en-us/uefn/unreal-editor-for-fortnite-glossary.md
[UPDATED] Verse API reference page
Verse API version: 42.00
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-api
- Local: data/epic-docs/documentation/en-us/uefn/verse-api.md
[UPDATED] Verse Glossary
Verse is a new programming language, so if you’re an experienced programmer and you see something you don’t fully get, check this glossary.
- Source: https://dev.epicgames.com/documentation/en-us/fortnite/verse-glossary
- Local: data/epic-docs/documentation/en-us/fortnite/verse-glossary.md
[UPDATED] Verse Glossary
Verse is a new programming language, so if you’re an experienced programmer and you see something you don’t fully get, check this glossary.
- Source: https://dev.epicgames.com/documentation/en-us/uefn/verse-glossary
- Local: data/epic-docs/documentation/en-us/uefn/verse-glossary.md
Other
[NEW] Racing + Party Island: Burj Khalifa - Gameplay Lesson plan
- Source: https://dev.epicgames.com/community/learning/tutorials/pX0G/fortnite-racing-party-island-burj-khalifa-gameplay-lesson-plan
- Local: data/epic-docs/community/learning/tutorials/pX0G/fortnite-racing-party-island-burj-khalifa-gameplay-lesson-plan.md
[NEW] Spatial Profiler: Timing Insights Overview
- Source: https://dev.epicgames.com/community/learning/tutorials/wmvm/fortnite-spatial-profiler-timing-insights-overview
- Local: data/epic-docs/community/learning/tutorials/wmvm/fortnite-spatial-profiler-timing-insights-overview.md
[NEW] UEFN Advanced Lighting (Ch 1 of 3): Time of Day Manager
- Source: https://dev.epicgames.com/community/learning/tutorials/8Xbj/fortnite-epic-for-indies-uefn-advanced-lighting-ch-1-of-3-time-of-day-manager
- Local: data/epic-docs/community/learning/tutorials/8Xbj/fortnite-epic-for-indies-uefn-advanced-lighting-ch-1-of-3-time-of-day-manager.md
[NEW] UEFN Advanced Lighting (Ch 2 of 3): Environment Light Rig
- Source: https://dev.epicgames.com/community/learning/tutorials/3XVo/fortnite-epic-for-indies-uefn-advanced-lighting-ch-2-of-3-environment-light-rig
- Local: data/epic-docs/community/learning/tutorials/3XVo/fortnite-epic-for-indies-uefn-advanced-lighting-ch-2-of-3-environment-light-rig.md
[NEW] UEFN Advanced Lighting (Ch 3 of 3): Lumen Exposure Manager
UEFN Advanced Lighting (Chapter 3 of 3): Lumen Exposure Manager
- Source: https://dev.epicgames.com/community/learning/tutorials/6Xn2/fortnite-uefn-advanced-lighting-ch-3-of-3-lumen-exposure-manager
- Local: data/epic-docs/community/learning/tutorials/6Xn2/fortnite-uefn-advanced-lighting-ch-3-of-3-lumen-exposure-manager.md
[NEW] Unreal Engine 5.8 - Chaos Destruction for Beginners - How to Embed Geometry.
- Source: https://dev.epicgames.com/community/learning/tutorials/v7kR/fortnite-fab-unreal-engine-5-8-chaos-destruction-for-beginners-how-to-embed-geometry
- Local: data/epic-docs/community/learning/tutorials/v7kR/fortnite-fab-unreal-engine-5-8-chaos-destruction-for-beginners-how-to-embed-geometry.md
[NEW] Unreal Engine 5.8.1 - Chaos Destruction for Beginners - Realistic Fractures: Bullet Holes
- Source: https://dev.epicgames.com/community/learning/tutorials/rodn/fortnite-fab-unreal-engine-5-8-1-chaos-destruction-for-beginners-realistic-fractures-bullet-holes
- Local: data/epic-docs/community/learning/tutorials/rodn/fortnite-fab-unreal-engine-5-8-1-chaos-destruction-for-beginners-realistic-fractures-bullet-holes.md
[NEW] 📁 Your First Hour in UEFN Overview - Your First Hour in UEFN
- Source: https://dev.epicgames.com/community/learning/courses/Yl6/fortnite-your-first-hour-in-uefn
- Local: data/epic-docs/community/learning/courses/Yl6/fortnite-your-first-hour-in-uefn.md
[UPDATED] Verse Glossary
Verse is a new programming language, so if you’re an experienced programmer and you see something you don’t fully get, check this glossary.
- Source: https://dev.epicgames.com/documentation/fortnite/verse-glossary
- Local: data/epic-docs/documentation/fortnite/verse-glossary.md
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